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Patrol (1967)

Patrol

“Patrol,” subtitled “Man to Man Combat in the 20th Century,” is a skirmish-level board wargame published by Simulations Publications Inc. (SPI) in 1974. The game is designed to simulate small-scale non-urban combat at the individual soldier level, set in various time periods from World War I to 1970. It was developed as a sequel to Sniper!, which had been released earlier.

Why is Patrol Popular?

Patrol is a popular and significant game because it offers a unique and immersive experience for two players, allowing them to engage in man-to-man combat in various historical settings. The game has gained popularity among wargame enthusiasts and history buffs alike, as it provides a realistic and tactical challenge in a relatively simple and accessible format.

Game Components of Patrol

The game includes:
– Six 9 in × 9 in (230 mm × 230 mm) geomorphic paper maps, scaled at 5 meters (5.4 yards) per hex
– 100 counters
– A rulebook

Game Setup of Patrol

Each player controls 5–15 soldiers in scenarios representing real-time combat encounters of 1–5 minutes, with each game turn representing between 5 seconds and 5 minutes. The game is played on a 60 x 60 cm grid, with each hex representing 5 meters.

Gameplay Mechanics of Patrol

Patrol is a turn-based game, with players taking turns to move their units and engage in combat. The game features a variety of scenarios, allowing players to experience different historical combat situations, such as a Cossack raid in the Russian Civil War or an Ambush in Vietnam.

Game Objective of Patrol

The objective of the game is to achieve victory by eliminating the enemy forces or achieving specific goals, such as capturing objectives or controlling territories.

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