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James Clavell’s Tai-Pan (1981)

James Clavell’s Tai-Pan

Tai-Pan is a board game published by FASA in 1981, based on the best-selling 1966 novel Tai-Pan by James Clavell. The game is set in the 1830s and revolves around trading on the Chinese coast. It was one of four family board games produced by FASA based on Clavell novels, including Tai-Pan, Noble House, Shōgun, and Whirlwind.

The game is popular and significant due to its connection to the best-selling novel and the success of the 1980 TV miniseries Shōgun and the 1981 miniseries Noble House, both based on Clavell novels. The game has received positive reviews, with Jim Bambra from Dragon magazine stating that the rules are “simple and elegant” and recommending it as a fun, family game. Rick Heli, on the website Spotlight on Games, also praised the game as the best entry in the James Clavell series.

Game Components of James Clavell’s Tai-Pan

  • Clipper ships
  • Lorches (local boats)
  • Cargo tokens (opium, silk, tea, spices)
  • Event cards
  • Money
  • Player boards

    How To Setup James Clavell’s Tai-Pan

    To set up the game, players first place their clipper ships at the starting port in India. Each player receives a set amount of money and their player board. The cargo tokens and event cards are shuffled and placed within reach of all players. The market prices for various goods are determined at the start of the game.

    Gameplay Mechanics and Game Objective

    Mechanics:

  • Auction/Bidding: Players bid on goods and ships.
  • Commodity Speculation: Players speculate on market prices of goods.
  • Pick-up and Deliver: Players transport goods from one port to another.
  • Role Playing: Players take on roles of traders in the 1830s.

    Game Objective:

    The objective is to be the first player to return to England with their cargo and sell it for the highest price, accumulating the most money.

    Player Experience

    Playing James Clavell’s Tai-Pan is a fun and challenging experience that simulates the risks and rewards of international trade in the 19th century. Each player must navigate market fluctuations, event cards that can either help or hinder progress, and the race to be the first back to England. The game requires strategic thinking and a bit of luck.

    Pros

  • Historical Theme: Immersive setting that brings the 1830s trading era to life.
  • Complex but Accessible Mechanics: Engaging gameplay that is easy to learn but challenging to master.
  • Family-Friendly: Suitable for players aged 12 and up.
  • High Replayability: Different event cards and market prices ensure each game is unique.

    Cons

  • Luck Factor: The game involves a significant amount of luck due to event cards.
  • Long Playtime: Games can take up to 120 minutes to complete.
  • Outdated Components: Some players may find the components and artwork dated.

    Personal Thoughts on James Clavell’s Tai-Pan

    James Clavell’s Tai-Pan is ideal for fans of economic and nautical-themed games who appreciate a mix of strategy and luck. It is a great choice for families or groups looking for a game that offers a historical context and complex gameplay. However, those seeking a quick game or one with minimal luck involved may find this game less appealing. Despite its age, the game remains a fun and educational experience that captures the essence of trading in the 19th century.

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