The image shows a "ZERTZ" board game box with a serene sea landscape in the background, featuring rocks in water and black and white gaming pieces on the front. There's a Mensa Select seal on the bottom right and the GIPF project logo at the bottom center.
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ZÈRTZ (1999)

ZÈRTZ

ZÈRTZ is an abstract strategy board game designed by Kris Burm and published by Rio Grande Games, Don & Co., and Schmidt Spiele. It was released in 1999 as the third game in the GIPF Project of seven abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. Neither player owns on-board pieces, so maintaining the initiative is of fundamental importance.

Why is ZÈRTZ Popular?

ZÈRTZ is popular among abstract strategy game enthusiasts due to its unique Gameplay Mechanics of ZÈRTZ and challenging strategy. The game has won several awards, including the 2000 International Gamers Award for Best Abstract Strategy Game.

Game Components of ZÈRTZ

  • 6 white marbles
  • 8 gray marbles
  • 10 black marbles
  • 37 to 49 rings (depending on the version), each capable of holding a marble
  • Optional: GIPF Set 2 expansion for additional rings.

    How To Setup ZÈRTZ

    To set up ZÈRTZ, players arrange the rings in a packed hexagon on a flat surface. The standard setup uses 37 rings, forming a perfect hexagon with four rings on each side. The marbles are placed in a shared pool beside the board. For larger game boards, additional rings can be used, such as those included in the GIPF Set 2 expansion.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Jumping: Players must jump over an adjacent marble to capture it if a jump is available, similar to Checkers.
  • Dropping: Players place a new marble on the board and remove one free ring from the edge of the board.
  • Board Shrinking: The board shrinks as players remove rings from the edge.

    Game Objective

  • Capture a majority of one color: four white, five gray, or six black marbles.
  • Alternatively, capture three marbles of each color.

    Player Experience

    Playing ZÈRTZ involves strategic thinking and planning ahead. The game is known for its simple rules but complex gameplay. Players must force their opponents to capture less valuable marbles while positioning themselves to capture the more valuable ones. The shrinking board adds an extra layer of complexity, as players need to manage the available space to place their marbles effectively. The game often ends with one player forcing the other into a series of jumps, gaining time to secure the winning capture.

    Pros

  • Simple Rules: Easy to learn with a short rulebook.
  • Deep Strategy: Requires complex planning and foresight.
  • Engaging Gameplay: The shrinking board and capture mechanics keep the game dynamic.
  • Gateway Game: Excellent for introducing players to abstract strategy games.

    Cons

  • Complexity in Execution: While the rules are simple, implementing strategies can be challenging.
  • Luck in Marble Availability: The availability of marbles can sometimes limit strategic options.
  • Replay with Same Setup: The initial setup can lead to similar starting strategies, though the game evolves differently each time.

    Personal Thoughts on ZÈRTZ

    ZÈRTZ is ideal for players interested in abstract strategy games who appreciate games with simple rules but deep strategic play. It is a great gateway game for those new to the genre, but also challenging enough to keep experienced players engaged. The game’s ability to appeal to both new and veteran players makes it a valuable addition to any board game collection.

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