Zargo’s Lords: Magic Duels for World Power (1979) Board Game
Zargo’s Lords: Magic Duels for World Power is a fantasy wargame that was released in in 1979. Designed by Enea Riboldi, this game allows 2 to 4 players to engage in epic battles for world domination using dice rolling and a hexagon grid. With a playtime of around 120 minutes and recommended for players aged 12 and up, this game offers a mix of strategy and luck to keep players engaged.
Game Components of Zargo’s Lords: Magic Duels for World Power
How To Setup Zargo’s Lords: Magic Duels for World Power
Setting up the game involves each player selecting a faction and placing their respective cities and units on the map. Each faction controls a continent and four cities, which are placed by the player using that faction. The game requires careful placement to strategize for the upcoming battles and conquests.
Gameplay Mechanics and Game Objective
– Hex-and-counter movement
– Combat resolution using Combat Results Tables (CRTs)
– Magic and spell casting
– Unit movement and positioning
Player Experience
Playing **Zargo’s Lords** can be an engaging and challenging experience, especially for fans of strategic wargames. The game offers a rich fantasy setting with diverse factions, each with unique abilities and strengths. However, some players have noted that the game can be unbalanced, particularly in two-player scenarios where forming alliances is not possible.
Pros
Cons
Personal Thoughts on Zargo’s Lords: Magic Duels for World Power
**Zargo’s Lords** is a game that will appeal to fans of fantasy and strategy, particularly those who enjoy deep, immersive wargames. While it has its drawbacks, such as balance issues and complex rules, it remains a significant piece of gaming history and a fun, challenging experience for those willing to dive in. This game is ideal for players who enjoy strategic gameplay and are looking for a classic, nostalgic gaming experience.
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