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Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) (2009) Board Game

Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) is a board game that delves into the Korean War, specifically focusing on the Chinese counteroffensive during the period from November 1950 to May

  • Designed by Todd Davis and published by Compass Games, this wargame offers players the opportunity to experience the strategic challenges faced by both sides during this critical phase of the conflict.
  • Game Components

  • Maps: 2 color 22 x 34 inch maps (one for each game).
  • Counters: 2 9/16 inch counter sheets representing divisions, regiments, and battalions.
  • Player Aids: 6 cardstock player aid and setup cards.
  • Rulebook: 1 comprehensive rulebook.
  • Dice: 2 six-sided dice.

    How To Setup Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951

    Setting up the game involves placing the maps, distributing the counters according to the scenario, and preparing the player aid cards. Each side has specific setup instructions to reflect the historical deployment of forces. The UN forces and Chinese/North Korean forces have different starting positions and objectives, mirroring the actual military dispositions during the Chinese counteroffensive.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
  • Dice Rolling: Used for resolving combat and other random events.
  • Hexagon Grid: The map is divided into hexagons, each representing 10 miles of ground scale.
  • Simulation: The game simulates the military operations and logistical challenges of the period.
  • Game Objective:
    – The UN player aims to maintain control and advance into North Korea while the Chinese/North Korean player seeks to push the UN forces back and defend their territory.

    Player Experience

    **Yalu** offers a challenging and historically rich experience, particularly for those interested in wargaming and the Korean War. The game is praised for its simplicity and balance, making it accessible to new players while still providing depth for experienced gamers. However, it requires a skilled UN player to survive, as the Chinese forces have significant mobility and numerical advantages.

    Pros

  • Historical Accuracy: Although criticized for some distortions, the game captures the essence of the Chinese counteroffensive.
  • Simple to Learn: Easy to learn and play, making it a good introduction to wargaming.
  • Balanced Gameplay: Reasonably balanced, ensuring both sides have viable strategies.
  • Engaging Mechanics: Incorporates weather effects and logistical challenges, adding realism to the game.

    Cons

  • Geographical Distortions: The mapboard distorts geography for gameplay purposes, which may not appeal to all historical purists.
  • Historical Inaccuracies: Some units and strengths are not entirely historically accurate.
  • Lengthy Gameplay: The game can take around 5 hours to complete, which may not be suitable for all players.

    Personal Thoughts on Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951

    **Yalu** is ideal for wargaming enthusiasts and history buffs interested in the Korean War. It provides a unique perspective on the military strategies and challenges faced during the Chinese counteroffensive. While it may not be perfect in terms of historical accuracy, it offers a fun and engaging experience that balances simplicity with depth. This game is particularly suited for those who enjoy strategic gameplay and are willing to invest time into understanding the historical context and game mechanics.

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