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WWII Micro Armour: The Game (2001) Board Game

WWII Micro Armour: The Game is a tabletop wargame that was first released in 2001 by GHQ. Designed by Leif Edmonson and John Fernandes, this game focuses on historical accuracy and strategic gameplay set during World War II. Players can recreate battles with detailed miniature tanks, infantry, and terrain pieces.

Game Components of WWII Micro Armour: The Game

  • Rulebook: A 132-page softcover book containing in-depth rules, examples, and full-color illustrations.
  • Weapons Data: 28 pages of revised and expanded data for Belgium, Finland, France, Germany, Hungary, Italy, Japan, Poland, Romania, Soviet Union, UK, and US.
  • Aircraft Data: Expanded data for aircraft from France, Germany, Italy, Japan, Poland, Soviet Union, UK, and US.
  • Scenarios: 8 ready-to-play scenarios.
  • Combat Charts and Tables: For game mechanics and resolution.
  • Game Markers: New full-color game markers.
  • Terrain and Miniatures: Players need to provide their own 1:285 scale micro armour miniatures and terrain.

    How To Setup WWII Micro Armour: The Game

    Setting up the game involves preparing the tabletop with terrain and miniatures. Each player assembles their forces, ensuring that each vehicle or infantry stand represents a platoon, with 1 inch of terrain equaling 100 yards/meters and each game turn representing 3 minutes of battle time. The game requires a 2′ x 4′ tabletop for two players. Players select or design scenarios, distribute game markers, and set up the combat charts and tables accordingly.

    Gameplay Mechanics and Game Objective

  • Game Scale: 1 sq. inch vehicle or infantry stand = 1 platoon, 1 inch of terrain = 100 yds/m, 1 game turn = 3 minutes battle time.
  • Ground Combat: Rules for simulating ground combat.
  • Air Strikes: Mechanics for incorporating air support.
  • Movement and Terrain: Rules governing movement and interaction with terrain.
  • Combat Resolution: Charts and tables for resolving combat.
  • Scenario Design: Instructions for designing custom scenarios.
  • Objective: The objective is to pit your force’s training, experience, and cohesion against your opponent’s in historical or hypothetical battles.

    Player Experience

    This game is designed for both history enthusiasts and game players, offering a comprehensive and engaging experience. The rules are concise, easy to learn, and fun to play, allowing players to experiment with historical technology, tactics, and doctrine. The game’s focus on realism and historical accuracy adds a layer of depth that appeals to those interested in World War II history.

    Pros

  • Historical Accuracy: Detailed rules and data for various nations and their military assets.
  • Versatility: Allows for both historical and “what-if” scenarios.
  • Ease of Learning: Concise and easy-to-understand rules.
  • Engaging Gameplay: Combines strategy with historical context.
  • Customization: Players can design their own scenarios.

    Cons

  • Miniatures Requirement: Players must provide their own 1:285 scale micro armour miniatures.
  • Complexity: While the rules are concise, the game may still be complex for new wargamers.
  • Setup Time: Requires some time to set up the tabletop and prepare forces.

    Personal Thoughts on WWII Micro Armour: The Game

    **WWII Micro Armour: The Game** is ideal for seasoned wargamers and history enthusiasts who enjoy detailed, tactical gameplay. It offers a rich and immersive experience that allows players to delve into the strategies and technologies of World War II. However, new players may find the setup and rules overwhelming, so it is best suited for those already familiar with miniature wargaming.

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