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Wurzburg: Soviet-American Combat in the ’70’s (1975) Board Game

Wurzburg: Soviet-American Combat in the ’70s is a wargame released in 1975 by SPI (Simulations Publications, Inc.). Designed by Redmond A. Simonsen, this game simulates a hypothetical conflict between Soviet and American forces in the 1970s during the Cold War era. The game is set in the fictional city of Wurzburg, Germany, and players take on the roles of commanders for each side, strategizing and maneuvering their units in hexagon grids.

Game Components of Wurzburg: Soviet-American Combat in the ’70’s

  • Maps:** Four 17″ x 22″ paper hex grid maps, scaled at 1 mile (1.6 km) per hex.
  • Counters:** 400 double-sided die-cut counters (100 per game).
  • Rulebooks:** Two rulebooks describing common rules, and four rulebooks specific to each game.
  • Miscellaneous:** Various charts, players’ aids, and a small six-sided die (not included in folio versions).

    How To Setup Wurzburg: Soviet-American Combat in the ’70’s

    Setup involves unpacking the components, placing the map relevant to the chosen scenario, and distributing the counters according to the scenario’s setup instructions. Players must also familiarize themselves with the specific rules for the chosen scenario, which include special rules for helicopters, river crossings, and nuclear weapons.

    Gameplay Mechanics and Game Objective

  • Turn Structure:** Each turn represents 12 hours and consists of five phases: Special Weapons Fire, First Player Movement, First Player Combat, Second Player Movement, and Second Player Combat.
  • Objective:** The Soviet player aims to capture key terrain and hold it against NATO forces, while the American player must defend and potentially counterattack to repel the Soviet incursion.
  • Game Scenarios:** Four scenarios are included, with the first three simulating Soviet incursions into West Germany and the fourth simulating an American counterattack against overextended Soviet forces.

    Player Experience

    Playing *Wurzburg: Soviet-American Combat in the ’70’s* immerses players in the strategic and tactical complexities of modern warfare during the Cold War era. The game requires careful management of resources, including artillery, infantry, and armor, as well as strategic decision-making about when to engage and when to retreat. The inclusion of various scenarios adds replayability and allows players to explore different strategic approaches.

    Pros

  • Historical Context:** Provides a detailed and immersive look into a hypothetical Cold War conflict.
  • Replayability:** Multiple scenarios offer different challenges and opportunities for strategic experimentation.
  • Complex Gameplay:** Engaging and challenging mechanics that appeal to experienced wargamers.
  • Fine Maps:** High-quality map design enhances the gaming experience.

    Cons

  • Complex Rules:** The Combat Results Table (CRT) and specific scenario rules can be complex and overwhelming for new players.
  • Local Controversy:** The game faced local outcry in Wurzburg due to its depiction of military combat involving nuclear weapons, leading to its removal from the German market.
  • Outdated Mechanics:** Some critics find the mechanics and CRT to be overly complex and less engaging compared to modern wargames.

    Personal Thoughts on Wurzburg: Soviet-American Combat in the ’70’s

    This game is ideal for experienced wargamers and those interested in Cold War-era military scenarios. It offers a deep dive into strategic and tactical decision-making, making it a great choice for players who enjoy complex, historically grounded simulations. However, its complexity may deter new or casual gamers. Despite its age, *Wurzburg* remains a significant piece of wargaming history and a challenging, engaging experience for those willing to delve into its intricacies.

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