Wolves of Mercia (2019) Board Game
Wolves of Mercia is a card game released in 2019, designed by Katrina Turk and illustrated by Brybelly. It falls under the categories of deduction, fantasy, and medieval games, with a traitor game mechanism and variable player powers. The game is set in the fictional land of Mercia, where players take on the roles of werewolves and villagers in a battle for dominance.
Game Components of Wolves of Mercia
How To Setup Wolves of Mercia
To set up the game, each player is randomly assigned a role card, which determines their secret identity and abilities. For a group of five players, the typical distribution includes one werewolf, two cultists, and two other secret roles. Players receive initiative number cards to determine the order of actions during the game phases.
Gameplay Mechanics and Game Objective
Player Experience
Playing Wolves of Mercia is an engaging and intense experience, especially in larger groups. The game encourages strategic interaction and deception, as players must balance revealing information with protecting their own identities. The dynamic nature of the roles and the phases keeps players on their toes, making each game unique.
Pros
Cons
Personal Thoughts on Wolves of Mercia
Wolves of Mercia is ideal for those who enjoy social deduction games and are comfortable with complex role dynamics. It is a great addition to game nights with large groups, offering a thrilling and unpredictable experience. However, it may not be the best choice for smaller groups or those looking for a quick, simple game, as it shines best with more players and requires a significant amount of time to set up and play.
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