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Wizard (1984) Board Game

Wizard, designed by Ken Fisher in 1984, is a classic card game that combines elements of trick-taking and bidding. It has become a beloved game for many players due to its unique gameplay mechanics and strategic depth. The game has received critical acclaim for its balance of luck and skill, making it a favorite among card game enthusiasts.

Game Components of Wizard

  • Standard 52 Card Deck: 13 cards of each suit (Hearts, Spades, Clubs, Diamonds).
  • 4 Jester Cards: Always lose, except when all cards in a trick are Jesters.
  • 4 Wizard Cards: Always win, regardless of other cards played.
  • Scorepad: For tracking bids and points.
  • Instructions: Available in English, French, and Spanish.

    How To Setup Wizard

    To set up Wizard, each player is initially dealt one card. The player with the highest card becomes the dealer. For each subsequent round, the number of cards dealt increases by one until all 60 cards are distributed. The top card of the remaining cards is turned over to determine the trump suit, unless it is a Jester (no trump) or a Wizard (dealer chooses the trump suit).

    Gameplay Mechanics and Game Objective

    Mechanics

  • Trick-Taking: Players must follow suit or play a trump card if they cannot follow suit.
  • Bidding: Each player bids on the number of tricks they believe they will take.
  • Special Cards: Wizards always win tricks, while Jesters always lose unless all cards in a trick are Jesters.

    Game Objective

  • Predicting Tricks: Bid correctly on the number of tricks to be taken.
  • Scoring: 20 points for a correct bid plus 10 points for each trick taken. Lose 10 points for each trick over or under the bid.

    Player Experience

    Wizard offers a gradual learning curve, starting with simple rounds and increasing in complexity as more cards are dealt. The game requires a balance of luck and strategy, particularly as players must adjust their bids based on the cards in their hand and the trump suit. The inclusion of Wizards and Jesters adds an exciting layer of unpredictability.

    Pros

  • Engaging Strategy: Deep strategic play despite simple initial rules.
  • Family-Friendly: Suitable for players aged 10 and above.
  • Replayability: High replay value due to the combination of luck and strategy.
  • Affordable: Priced attractively, making it accessible to a wide range of players.

    Cons

  • Luck Factor: Early rounds heavily depend on card luck.
  • Complex Bidding: Requires careful consideration of bids, which can be challenging for new players.
  • Special Card Dependence: The outcome of tricks can significantly depend on the presence of Wizards and Jesters.

    Personal Thoughts on Wizard

    Wizard is ideal for those who enjoy trick-taking games with a twist. It is perfect for family game nights or casual gatherings, as it is easy to learn but challenging to master. The game’s balance of strategy and luck makes it appealing to both novice and experienced players. If you’re looking for a game that offers a mix of simplicity and depth, Wizard is an excellent choice.

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