Witch Trial (2001) Board Game
Witch Trial is a board game released in 2001 by Cheapass Games. Designed by James Ernest and featuring artwork by Charles Dana Gibson, this game puts players in the roles of attorneys during a witch trial. The game combines elements of card games and negotiation, making it a unique and engaging experience for players.
Game Components of Witch Trial
How To Setup Witch Trial
To set up the game, players need to print and cut out the cards and board if using the print-and-play version, or arrange the purchased components. Each player starts by accumulating cards such as Suspects, Charges, Evidence, Motions, and Objections. The board is used to track the Jury Value and other game elements.
Gameplay Mechanics and Game Objective
Player Experience
In **Witch Trial**, players engage in a strategic and often humorous battle of wits, using various legal tactics to win their cases. The game requires a blend of strategy and luck, as the dice rolls and Jury Value can significantly impact the outcome. Players must balance accumulating evidence and motions with the risk of losing a case, all while managing their financial gains.
Pros
Cons
Personal Thoughts on Witch Trial
**Witch Trial** is ideal for those who enjoy strategic card games with a touch of humor and historical context. It is best suited for 4-5 players, making it a great addition to game nights with friends or family who appreciate legal drama and courtroom battles. The game’s ability to balance strategy with luck ensures that no two games are the same, keeping players interested and entertained. However, it may not be the best fit for those seeking a simple, quick game, as it requires some setup and understanding of the rules.
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