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Witch of Salem (2008) Board Game

Witch of Salem is a board game released in 2008 by KOSMOS. Designed by Michael Rieneck and featuring artwork by Franz Vohwinkel, the game is based on the novel “The Case of Charles Dexter Ward” by H.P. Lovecraft. It falls under the categories of fantasy, horror, and novel-based games, offering players an immersive and eerie experience.

Game Components of Witch of Salem

  • Game board featuring Arkham and various locations
  • Location cards
  • Magic item cards
  • Monster cards
  • Necron and Robert Craven tokens
  • Sanity tokens
  • Magic portals
  • Player tokens and character cards

    How To Setup Witch of Salem

    To set up the game, players first place the game board in the middle of the playing area. Each player chooses a character and places their token at Miskatonic University. The location cards, magic item cards, and monster cards are shuffled and placed within reach of all players. The Necron and Robert Craven tokens are positioned according to the starting rules. Players also receive a set amount of sanity tokens and any starting magic items.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
    – Location movement using location cards that must be retrieved by returning to Miskatonic University.
    – Cooperative play against advancing monsters and the villainous Necron.
    – Magic item collection and usage to defeat monsters.
    – Sanity management to prevent character insanity.

  • Game Objective:
    – Players must work together to seal magic portals, kill monsters, and prevent the Great Old Ones from being unleashed on Arkham.
    – The game is won if all portals are sealed and the Great Old Ones are contained; it is lost if Necron advances too far or if all players go insane.

    Player Experience

    Playing **Witch of Salem** can be a mixed experience. The game boasts a stunning visual design and an intriguing theme that combines elements of horror and fantasy. However, the gameplay often feels disjointed, with the dry, Euro-style mechanics clashing with the intense theme of battling monsters and managing sanity. Players must navigate the board, manage resources, and cooperate to win, but the ease of victory can make the game feel less challenging than anticipated.

    Pros

  • Flat-out gorgeous: The game’s components and artwork are highly praised for their beauty.
  • Great theme: The horror and fantasy elements are engaging, especially for fans of the Arkham Horror universe.
  • Very Euro-style cooperative game: Appeals to fans of cooperative gameplay with a European twist.
  • A few interesting elements: The game introduces unique mechanics like the wandering Robert Craven character and the advancing Necron.

    Cons

  • Never really gets to the point that all the parts come together: The game’s mechanics and theme often feel disconnected.
  • Theme gets lost in nonsensical rules: The rules can be confusing and overshadow the thematic experience.
  • Way too easy: The game can be won without much challenge, even for novice players.
  • Not as good as other cooperative games: It is outshined by games like **Ghost Stories** and **Pandemic**.

    Personal Thoughts on Witch of Salem

    **Witch of Salem** is for players who appreciate a visually stunning game with a unique blend of themes. However, it may not satisfy those seeking a highly challenging or intensely thematic cooperative experience. Fans of Euro-style games might find it interesting, but it falls short compared to other cooperative games in the market. Despite its flaws, it remains a beautiful and somewhat engaging addition to a board game collection, especially for those who enjoy horror and fantasy settings.

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