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When Darkness Comes (2002) Board Game

When Darkness Comes is a horror-themed board game released in 2002 by Twilight Creations, Inc. Designed by Todd Breitenstein and Kerry Breitenstein, the game is set in a world overrun by darkness and zombies, where players must work together to survive and ultimately defeat the looming evil. With role-playing elements and atmospheric gameplay, When Darkness Comes offers a unique and immersive gaming experience for fans of horror and zombies.

Game Components of When Darkness Comes

  • Variable Tile System: The game uses a variable tile system to create dynamic and different environments for each playthrough.
  • Roleplaying Elements: Includes character sheets and story-driven mechanics.
  • Board Tiles: Represents various locations and scenarios.
  • Dice: Used for resolving conflicts and challenges.
  • Rulebook: Provides detailed instructions and setting information.

    How To Setup When Darkness Comes

    Setting up the game involves creating the game environment using the variable tile system, distributing character sheets to players, and preparing the necessary dice and other components. Players start by building the board, which changes with each game, and then each player selects or creates their character.

    Gameplay Mechanics and Game Objective

  • Tile Placement: Players build the game environment by placing tiles.
  • Roleplaying: Players engage in storytelling and character development.
  • Combat and Challenges: Resolve conflicts using dice rolls and character abilities.
  • Exploration: Players explore the dynamic environment, uncovering the story and its horrors.
  • Objective: The primary goal is to survive the horrors and uncover the mysteries of the setting.

    Player Experience

    When Darkness Comes offers a highly immersive experience, blending the social interaction of roleplaying with the strategic elements of a board game. Players must work together, make tough decisions, and navigate the unpredictable environment created by the tile system. The game’s focus on storytelling and character development adds a deep layer of engagement, making each session unique.

    Pros

  • High Replayability: The variable tile system ensures no two games are the same.
  • Immersive Storytelling: The game’s roleplaying elements create a engaging narrative.
  • Dynamic Gameplay: Combines exploration, combat, and puzzle-solving.
  • Collaborative Play: Encourages teamwork and social interaction.

    Cons

  • Complex Setup: Building the environment and preparing characters can be time-consuming.
  • Steep Learning Curve: The combination of roleplaying and board game mechanics can be overwhelming for new players.
  • Dependence on Players’ Engagement: The quality of the experience heavily relies on the players’ willingness to engage in roleplaying.

    Personal Thoughts on When Darkness Comes

    When Darkness Comes is ideal for fans of horror settings and those who enjoy a mix of roleplaying and board gaming. It is particularly suited for groups who are comfortable with storytelling and collaborative gameplay. However, it may not be the best fit for players seeking a quick, straightforward game experience due to its complexity and the time required for setup and learning the rules.

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