When Darkness Comes (2002) Board Game
When Darkness Comes is a horror-themed board game released in 2002 by Twilight Creations, Inc. Designed by Todd Breitenstein and Kerry Breitenstein, the game is set in a world overrun by darkness and zombies, where players must work together to survive and ultimately defeat the looming evil. With role-playing elements and atmospheric gameplay, When Darkness Comes offers a unique and immersive gaming experience for fans of horror and zombies.
Game Components of When Darkness Comes
How To Setup When Darkness Comes
Setting up the game involves creating the game environment using the variable tile system, distributing character sheets to players, and preparing the necessary dice and other components. Players start by building the board, which changes with each game, and then each player selects or creates their character.
Gameplay Mechanics and Game Objective
Player Experience
When Darkness Comes offers a highly immersive experience, blending the social interaction of roleplaying with the strategic elements of a board game. Players must work together, make tough decisions, and navigate the unpredictable environment created by the tile system. The game’s focus on storytelling and character development adds a deep layer of engagement, making each session unique.
Pros
Cons
Personal Thoughts on When Darkness Comes
When Darkness Comes is ideal for fans of horror settings and those who enjoy a mix of roleplaying and board gaming. It is particularly suited for groups who are comfortable with storytelling and collaborative gameplay. However, it may not be the best fit for players seeking a quick, straightforward game experience due to its complexity and the time required for setup and learning the rules.
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