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West of Alamein: ASL Module 5 (1988)

West of Alamein

“West of Alamein” is a board wargame published by Avalon Hill in 1988 that simulates combat in North Africa during World War II. The game focuses on battles between the British 8th Army and Deutsches Afrika Korps in the North African desert from 1941 to 1943. The game introduced players to the British/Commonwealth armies and the deserts of North Africa.

Why is West of Alamein Popular?

The game is popular and significant because it simulates the historic battles that took place in North Africa during World War II, specifically the battles of El-Alamein. These battles were crucial in determining the outcome of the war in North Africa and had a significant impact on the Allied and Axis forces. The game allows players to reenact these historic events and experience the challenges faced by both sides during this period.

Game Components of West of Alamein: ASL Module 5

  • Counters: Representing various units and equipment of the British/Commonwealth forces.
  • Maps: Depicting the desert terrain of North Africa.
  • Rules: Additional rules and scenarios specific to the North African theater.
  • Chapter F: Rules and guidelines for desert warfare.
  • Scenarios: Specific battle scenarios set in North Africa.

    How To Setup West of Alamein: ASL Module 5

    Setting up the game involves placing the map boards to create the battlefield, deploying units according to the scenario being played, and ensuring all necessary rules and components are at hand. Players must familiarize themselves with the unique desert warfare rules and scenarios provided in Chapter F. The setup process requires careful attention to detail to ensure an accurate and immersive gaming experience.

    Gameplay Mechanics and Game Objective

  • Unit Movement and Combat: Players move and engage units on the board, using a variety of mechanics such as firing, advancing, and rallying.
  • Scenario Objectives: Each scenario has specific objectives, such as capturing key terrain or eliminating enemy units.
  • Desert Warfare Rules: Special rules apply to desert conditions, including heat, sandstorms, and unique terrain effects.
  • Resource Management: Managing ammunition, morale, and unit cohesion is crucial.

    Player Experience

    **West of Alamein: ASL Module 5** offers a deep and challenging wargaming experience, particularly for those interested in World War II and the North African campaign. The game demands strategic thinking, tactical acumen, and a strong understanding of the historical context. Players must navigate the complexities of desert warfare, managing resources and units under harsh conditions.

    Pros

  • Historical Accuracy: Detailed representation of the North African theater and its unique challenges.
  • Depth and Complexity: Engaging and challenging gameplay that appeals to experienced wargamers.
  • Expansive Scenarios: Multiple scenarios provide a variety of play experiences.
  • Integration with ASL: Enhances the ASL system with new units and rules.

    Cons

  • Steep Learning Curve: Requires a significant investment of time to learn the rules and mechanics.
  • Out of Print: The original module is no longer in print, though many counters and rules have been republished in other ASL modules.
  • Complex Setup: Setting up scenarios can be time-consuming and detailed.

    Personal Thoughts on West of Alamein: ASL Module 5

    **West of Alamein: ASL Module 5** is tailored for experienced wargamers, particularly those with a passion for World War II and the Advanced Squad Leader system. It offers a rich and immersive experience that delves deep into the intricacies of desert warfare. While it may not be the best introduction for new players due to its complexity, it is a must-have for any serious ASL enthusiast looking to expand their gaming repertoire.

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