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Weapons of Mass Destruction (2004) Board Game

Weapons of Mass Destruction is a card game that was released in in 2004. The game is designed by Steven S. Crompton, Brendon Fraim, Brian Fraim, John Kovalic, and Aaron Williams, and features artwork by Flying Buffalo, Inc. The game falls into the categories of card game, modern warfare, negotiation, political, and wargame.

Game Components of Weapons of Mass Destruction

  • 70-card WMD deck
  • 40-card population deck featuring art with characters from Nodwick, Kenzer and Company, and Dork Tower
  • Population cards ranging in denomination from 1 million to 25 million people
  • Various card types including Secrets, Propaganda, Delivery Systems, Warheads, and Specials

    How To Setup Weapons of Mass Destruction

    To set up the game, each player is dealt a number of population cards and a hand of other cards. Each player has a small cardboard playmat where they place and reveal their cards. The game is intended for 3 or more players, but it can also be played with just 2 players.

    Gameplay Mechanics and Game Objective

  • Gameplay Phases: The game starts in a Cold War phase where players use Secrets and Propaganda to reduce each other’s population. Once a warhead is fitted to a Delivery System, an attack is launched, and the game enters a nuclear war phase.
  • Card Types:
  • Secrets: Steal or reduce another player’s population.
  • Propaganda: Steal another player’s population but become worthless once war is declared.
  • Delivery Systems: Missiles, bombers, and submarines that hold warheads.
  • Warheads: Cause population loss when fitted to a Delivery System.
  • Specials: Defensive cards or cards to increase devastation.
  • Objective: The goal is to be the sole surviving player. However, often all players can be eliminated in a chain reaction of final retaliations, resulting in no winner.

    Player Experience

    Playing Weapons of Mass Destruction is a thrilling yet darkly comedic experience. The game simulates the intense and unpredictable nature of nuclear warfare, where a single misstep can lead to mutual assured destruction. Players must balance strategic planning with the unpredictability of card draws, making each game unique and engaging.

    Pros

  • High Replayability: With randomized card draws, each game is different.
  • Strategic Depth: Players must carefully manage their cards to protect their population and launch effective attacks.
  • Satirical Theme: The game provides a humorous yet thought-provoking look at nuclear war.
  • Expandable: Compatible with the original Nuclear War Card Game and its expansions.

    Cons

  • Complex Rules: The game has multiple phases and card types, which can be confusing for new players.
  • Time Commitment: While the game takes less than an hour to play, it requires a significant amount of setup and strategy.
  • Morbid Theme: The game’s focus on nuclear war and population loss can be off-putting for some players.

    Personal Thoughts on Weapons of Mass Destruction

    Weapons of Mass Destruction is ideal for players who enjoy strategic card games with a touch of satire. It is particularly suited for those interested in themes of geopolitics and nuclear strategy, but also appreciate a game that does not shy away from humor and irony. However, it may not be the best fit for players seeking a light-hearted or family-friendly gaming experience.

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