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We Didn’t Playtest This At All (2007) Board Game

We Didn’t Playtest This At All is a fast-paced, chaotic card game that was first released in in 2007. Designed by Chris Cieslik and published by Asmadi Games, this game is known for its unpredictable and humorous gameplay. The game is designed for 2-10 players and is recommended for ages 12 and up. With a quick runtime of 1-10 minutes, it is perfect for a fun and lighthearted gaming session.

Game Components of We Didn’t Playtest This At All

  • Cards: The game consists of a deck of cards, with each player being dealt two cards initially.
  • Star Cards: Some cards have a grey star watermark for differentiation.
  • Deck: The remaining cards are set out as a deck for drawing during the game.

    How To Setup We Didn’t Playtest This At All

    To set up the game, each player is dealt two cards, and the remaining cards are placed in a deck. The first player is determined randomly; one fun method is spinning a corner of the box lid like a spin-the-bottle game. Once the first player is chosen, the game begins.

    Gameplay Mechanics and Game Objective

  • Random Player Start: The game starts with a randomly chosen player.
  • Draw and Play: Each player draws a card and plays a card from their hand.
  • Card Actions: Players follow the instructions written on the cards, which can change game rules or lead to immediate outcomes like “Cake or Death.”
  • Elimination: Players can be eliminated quickly based on card actions.
  • Objective: The goal is to win or be the last player not to lose.

    Player Experience

    We Didn’t Playtest This At All is a quick and fun party game that relies heavily on chance. It is not suitable for players who prefer structured rules or are highly competitive, as the game’s wacky nature and rapid eliminations can be frustrating. The game is ideal for groups looking for a light, entertaining experience.

    Pros

  • Quick Games: Games are very short, often ending almost as soon as they begin.
  • Easy to Learn: Simple rules make it accessible to a wide range of players.
  • Great for Parties: Perfect for short-term entertainment and filling time gaps.
  • Inclusive: Can accommodate a large group of players without requiring social cues or logical reasoning.

    Cons

  • Highly Random: Winning or losing is largely based on chance.
  • Exclusion: Players can get eliminated quickly, which may not be enjoyable for all.
  • Cognitive Challenges: Some cards require remembering ongoing effects, which can be difficult for players with memory impairments.

    Personal Thoughts on We Didn’t Playtest This At All

    This game is ideal for teens and older players who enjoy light, chaotic fun. It is a good addition to any collection looking for a quick, entertaining game that can be played in short sessions. However, it may not be the best fit for younger players or those who prefer more structured gameplay. Despite its randomness, it consistently brings laughter and surprise to the table, making it a great choice for casual game nights or library programs.

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