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Washington’s War (2010) Board Game

Washington’s War is a board game that focuses on the American Revolutionary War, allowing players to take on the roles of either the American Continental Army or the British forces. It was released in 2010 and has been designed by a team of talented individuals. The game offers a strategic and immersive experience that captures the essence of this historic conflict.

Game Components of Washington’s War

  • Map: Depicts the east coast of the United States.
  • Cards: Include OPS Points and event cards.
  • Political Control (PC) Markers: Represent political influence in the colonies.
  • Forces and Leaders: American and British forces, including generals like George Washington.
  • Dice: Used for combat resolution.
  • Rulebook: Detailed rules and setup instructions.

    How To Setup Washington’s War

    Setup involves placing starting forces and PC markers on the map according to scenario instructions. The Patriot player adds one additional PC marker in each of the 13 colonies, while the British player adds three more PC markers with certain restrictions. This initial placement is crucial and can significantly impact the game’s outcome.

    Gameplay Mechanics and Game Objective

  • Card-Driven Game (CDG) Mechanics: Players use cards to execute actions, including activating leaders, moving forces, and playing events.
  • OPS Points: Used to drive various actions such as activating leaders and moving forces.
  • Event Cards: Include Special Events and Mandatory Event cards that must be played during the Strategy Phase.
  • Game Objective: The Patriots need to control 7 colonies, while the British need to control less than 5 to win. If neither side meets these conditions, the game is a draw.

    Player Experience

    Playing *Washington’s War* involves a deep and meaningful strategy, focusing more on political control than outright battlefield victories. The game is known for its tug-of-war dynamic, where players constantly vie for influence over the colonies. The British have a conventional army with strong naval capabilities, while the Americans rely on unconventional tactics and the hope of French intervention. Each turn consists of several phases, including Reinforcement, Strategy Cards, Strategy, Winter Attrition, French Naval, Political Control, and End Phases.

    Pros

  • Deep Strategy: Offers meaningful choices and a complex strategic landscape.
  • Quick Play Time: Typically takes 90-120 minutes to play.
  • Asymmetrical Gameplay: Each side has unique strengths and weaknesses, adding variety to the game.
  • Historical Accuracy: Incorporates historical events and figures from the American Revolutionary War.
  • Awards: Won several awards, including the 2010 Golden Geek Best Wargame and Best 2-Player Board Game.

    Cons

  • Complex Setup: Initial placement of PC markers is critical and can be confusing for new players.
  • End of War Cards: Mandatory Event cards can end the game prematurely, which can be frustrating if momentum is building.

    Personal Thoughts on Washington’s War

    *Washington’s War* is ideal for those interested in wargames and the American Revolutionary War. It is particularly suited for players who enjoy strategic depth and the intricacies of card-driven games. While it is designed for two players, the game’s asymmetrical nature and the emphasis on political control make it engaging and challenging. New players may need some time to get accustomed to the rules and card mechanics, but the game’s relatively short play time and rules-light approach compared to other CDGs make it an accessible and enjoyable experience.

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