Warmachine: High Command (2013) Board Game
Warmachine: High Command is a deck-building card game set in the world of the Warmachine tabletop miniatures game. Designed by Privateer Press, the game was released in 2013 and is suitable for 2 to 4 players. Players take on the roles of Warcasters leading their armies to victory on the battlefield.
Game Components of Warmachine: High Command
How To Setup Warmachine: High Command
To set up the game, each player constructs their reinforcement deck by selecting three detachment sets based on the detachment colors of their chosen warcaster. Each player starts with a basic resource deck and four face-up cards from their reinforcement deck, which form their reserves. The location cards are placed in the center of the table, and each player’s starting resource deck is shuffled and drawn from.
Gameplay Mechanics and Game Objective
Player Experience
Playing Warmachine: High Command can be a mixed experience. The game offers a unique blend of deck-building and area control, allowing players to customize their army decks and strategize over resource management and location capture. However, it has been criticized for its lackluster combat mechanics, which boil down to simple number comparisons without the excitement of interrupts or complex combos. The game also suffers from issues with deck tuning and can become sluggish with more than two players.
Pros
Cons
Personal Thoughts on Warmachine: High Command
Warmachine: High Command is best suited for fans of the Warmachine universe and those who enjoy deck-building games with a strategic twist. However, it may not appeal to players seeking complex combat mechanics or dynamic multiplayer interactions. Despite its flaws, the game offers a unique experience in the Iron Kingdoms world, making it a good choice for those invested in the lore and willing to overlook its shortcomings.
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