War at Sea (Second Edition) (1976) Board Game
War at Sea (Second Edition) is a classic board game released in 1976, designed by John Edwards, Art Lupinacci, W. Scott Moores, and Robert D. Watts. It is a two-player game that simulates naval battles during World War II. Players take on the roles of naval commanders as they strategize and maneuver their fleets to gain control of the seas.
Game Components of War at Sea
How To Setup War at Sea
To set up the game, each player places their ships in their respective ports. The Allied player’s ports include England, the United States, Leningrad, Murmansk, and Malta, while the Axis player’s ports include Germany, France (after Turn Two), and Italy. Each player also places their land-based airplane squadrons and U-boat units according to the rules. The game board is divided into six zones, and control of these zones is crucial for scoring points.
Gameplay Mechanics and Game Objective
Player Experience
War at Sea is designed as a fun, introductory wargame rather than a complex simulation. It is praised for its simplicity and excitement but criticized for its reliance on luck due to the numerous dice rolls. This has earned it the nicknames ‘Dice at Sea’ and ‘Yahtzee at Sea’. Despite this, it remains a pleasant and engaging game for newcomers to the wargaming hobby[3).
Pros
Cons
Personal Thoughts on War at Sea
War at Sea is perfect for those looking for a straightforward and enjoyable introduction to wargaming. It’s a great choice for casual gamers and newcomers who want to understand the basics of naval warfare during World War II without getting bogged down in complex rules. However, experienced wargamers seeking realism and depth may find it lacking. Designer John Edwards aimed to create a fun, introductory game, and in that, War at Sea succeeds admirably.
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