Board game "Voice of the Mummy" by Milton Bradley on a table with its box, instructions, game board, cards, plastic figures, and red tokens displayed.
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Voice of the Mummy (1971)

Voice of the Mummy

“Voice of the Mummy” is a three-dimensional board game produced by Milton Bradley in 1971. The game is popular and significant for several reasons:

– Voice of the Mummy was innovative in its time, featuring gender-diverse pawns and a miniature record player concealed inside the mummy’s sarcophagus.
– The game’s theme of exploring an ancient pharaoh’s tomb and the use of a record player to instruct players added an element of excitement and novelty.

Gameplay Mechanics

Players move around a multi-level pyramid collecting gems, and the small battery-powered record player inside the sarcophagus at the center of the board instructs them with randomly played messages.

The Game Components of Voice of the Mummy include:
– Tiered game board
– Mini record player hidden under the mummy’s sarcophagus
– Four explorer pawns in different colors
– Four home base temples
– 28 precious jewels
– One great jewel
– One cobra spell piece
– Double-sided record
– Single six-sided die
– Instruction manual

Game Setup of Voice of the Mummy

The Game Setup of Voice of the Mummy involves placing the tiered game board in the center of the playing area, arranging the explorer pawns and home base temples around the board, and setting the record player inside the mummy’s sarcophagus.

The gameplay is as follows:
Players take turns rolling the die and moving their explorer pawns around the pyramid, collecting jewels and avoiding the paralyzing touch of the slimy snails of Arro. When a player lands on an image of the mummy, they pull the lever on the mummy’s sarcophagus to hear a command from the dead pharaoh, played via a concealed record player and small yellow record. Players follow the mummy’s command, which may involve giving up jewels to fellow players, taking jewels from other players, or moving up or down the game board. The game ends when a player acquires the great jewel and the cobra’s spell, and the record is turned over, directing players to exit the pyramid.

The game’s objective is to be the first player to arrive at the mummy inside the sarcophagus and receive the “great jewel” while avoiding the evil cobra “spell”. The player experience is immersive and engaging, as players navigate the three-dimensional game board and follow the mummy’s commands, making for a fun and exciting gameplay experience.

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