Alt text: The cover of "VICTORY World War II" board game displaying a collage of combat-themed images, including soldiers in action, warplanes in flight, and naval ships with large guns, set against a backdrop of fiery explosions and smoke. The logo of Columbia Games and an item number, 3501, are in the bottom left corner, with the HMG logo in the bottom right corner.
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Victory: World War II (1998)

Victory: World War II

“Victory: World War II” is a 1998 board game published by Columbia Games. The game allows players to create and play fictional combat scenarios using linking maps and WW2 military units. It is a fast-paced strategy game that uses the popular Columbia Block System, where each unit is facing the player, not the opponent.

Game Components of Victory: World War II

  • Blocks representing WW2 units: Each block faces the player, not the opponent, incorporating the “Columbia Block System” for a “fog-of-war” effect.
  • Modular maps: Four geomorphic maps that can be combined in various ways to create different battle scenarios.
  • Unit types: Ten different unit types based on WW2 technology, including army, navy, and air units.
  • Elite units: Includes torpedo bombers, engineers, supply units, and more, especially in the 2nd edition.
  • Dice: Used for resolving combat and other game mechanics.

    How To Setup Victory: World War II

    To set up the game, players start by arranging the modular maps to create the desired battlefield. Each player then deploys their units on the map, ensuring that the information on the blocks is hidden from the opponent. The game includes a set of rules to guide the deployment and initial setup, making sure that the combined arms and logistical aspects of the game are properly integrated.

    Gameplay Mechanics and Game Objective

  • Combined Arms: Players command a variable force of army, navy, and air units, each with different strengths and abilities.
  • Secret Unit Deployment: Units are deployed with their information facing the player, not the opponent, allowing for feints, bluffs, and surprises.
  • Dice Rolling: Used to resolve combat and other game mechanics.
  • Hexagon Grid: The maps are divided into a hexagon grid to organize unit movement and combat.
  • Step Reduction System: Units take damage by rotating the blocks to show their new strength.
  • Objective: The goal is to successfully execute military strategies and combined arms operations to defeat the opponent.

    Player Experience

    **Victory: World War II** offers a fast-paced and strategic gameplay experience, appealing to both young adults and experienced gamers. The game’s innovative block system and modular maps provide a high level of replayability and depth, making each game unique. Players must manage logistical challenges to coordinate their forces effectively, adding a layer of realism to the game.

    Pros

  • Innovative Block System: Allows for a “fog-of-war” effect, enhancing strategy and surprise.
  • Modular Maps: Provides multiple battle scenarios and high replayability.
  • Combined Arms: Accurately reflects the complexity of WW2 unit abilities and combined arms combat.
  • Easy to Learn: Simple rules make it accessible to new players.
  • Challenging to Master: Offers depth and complexity for experienced gamers.

    Cons

  • Complexity: While the rules are simple, the game can be complex to master.
  • Limited Player Feedback: Some players may find the block system limits immediate feedback about opponents’ units.
  • Time Commitment: Games can last up to 120 minutes, which may not be suitable for all players.

    Personal Thoughts on Victory: World War II

    **Victory: World War II** is ideal for those who enjoy strategic wargames and are interested in World War II history. It is particularly suited for players who appreciate the combination of logistical management, combined arms combat, and the element of surprise provided by the block system. While it may not be the best fit for casual gamers due to its complexity and time commitment, it is a gem for serious wargame enthusiasts.

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