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UNDO: Blood in the Gutter (2019) Board Game

UNDO: Blood in the Gutter is a card-based cooperative deduction game that was released in in 2019. Designed by Michael Palm and Lukas Zach, this game takes players on a journey through time, allowing them to undo tragic events in the past to change the course of history. With a focus on storytelling and mystery, UNDO offers a unique gameplay experience that challenges players to think critically and work together to solve puzzles.

Game Components of UNDO: Blood in the Gutter

  • Board game pieces**
  • 13 cards** describing different stations of the deceased
  • Decision cards** with three choices each

    How To Setup UNDO: Blood in the Gutter

    To set up the game, players start at the moment the protagonist dies and work backwards through time. Each player receives a set of cards that outline the key events leading up to the protagonist’s death. The game begins with a detailed text on one of the cards, explaining the current state of the protagonist. Players then make decisions based on the information provided on each card.

    Gameplay Mechanics and Game Objective

  • Cooperative gameplay: Players work together to change the past.
  • Deductive mechanics: Players make decisions based on limited information.
  • Time manipulation: Players jump back and forth in time to influence events.
  • Decision-based: Each card presents three choices: do nothing, make things worse, or change destiny to avert death.
  • Objective: Change the past to prevent the protagonist’s death by making the right decisions.

    Player Experience

    Players take on the role of “weavers of destiny,” aiming to alter the course of events that led to the protagonist’s demise. The game involves making decisions at various points in the past, with each choice influencing the outcome. However, the game lacks a complex decision tree, making the experience somewhat linear and less emotionally engaging. Players accumulate points based on their decisions, and the game concludes with a final score.

    Pros

  • Unique storytelling: The game offers a compelling narrative that unfolds through player decisions.
  • Short and engaging sessions: Games typically last between 45 to 90 minutes.
  • Accessible: Suitable for players aged 10 and above.
  • Cooperative gameplay: Encourages teamwork and discussion among players.

    Cons

  • Limited decision complexity: Decisions can feel too obvious and lack a deeper strategic layer.
  • Lack of emotional impact: Wrong decisions result in mathematical penalties rather than emotional consequences.
  • Replayability issues: Knowing the key events from previous plays can make subsequent games less engaging.
  • No complex event structure: The game does not offer a sophisticated decision tree, making it feel somewhat simplistic.

    Personal Thoughts on UNDO: Blood in the Gutter

    **UNDO: Blood in the Gutter** is ideal for those who enjoy cooperative games and are interested in storytelling through decision-making. However, it may not be the best fit for players seeking complex strategic depth or highly replayable content. The game is great for casual gamers looking for a unique, bite-sized narrative experience but might fall short for those expecting a more intricate and emotionally satisfying gameplay experience.

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