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Underwater Cities (2018) Board Game

Underwater Cities is a board game that was released in 2018 by designer Vladimír Suchý and published by Delicious Games. The game falls under the categories of Card Game, City Building, Civilization, Industry / Manufacturing, Nautical, and Science Fiction. It is designed for 1-4 players, with a best player count of 2, and has a runtime of 80-150 minutes. The game incorporates mechanics such as End Game Bonuses, Hand Management, Income, Network and Route Building, and can also be played as a solo or solitaire game.

Game Components of Underwater Cities

  • 1 Game board
  • 180 era cards
  • 83 resource tokens
  • 30 domes
  • 47 tunnel tiles
  • 16 metropolis tiles
  • 111 structure tokens
  • 4 player info cards
  • 4 player boards
  • 4 scoring cards
  • 4 assistant cards
  • 4 multiplier tiles
  • 12 action tiles
  • 1 action cloning tile
  • 1 era marker
  • 12 player markers
  • 8 government contracts
  • 25 special cards
  • 35 credit tokens
  • 1 rulebook.

    How To Setup Underwater Cities

    To set up Underwater Cities, each player selects a player board and places it in front of them. The game board is placed in the middle, and the various components such as era cards, resource tokens, domes, tunnel tiles, and metropolis tiles are distributed according to the rules. Each player receives their action tokens and places them on the starting positions on the board. The Federation track is used to determine player order in multiplayer mode, and government contracts are dealt out. For solo play, the setup is similar but excludes government contracts and uses a modified Federation track mechanism.

    Gameplay Mechanics and Game Objective

    Mechanics

  • End Game Bonuses
  • Hand Management
  • Income
  • Network and Route Building
  • Solo / Solitaire Game
  • Turn Order: Claim Action
  • Turn Order: Stat-Based
  • Worker Placement

    Objective

    Players aim to build and develop underwater metropolises by constructing kelp farms, desalination plants, laboratories, and tunnels. The game revolves around a clever mechanism using action slots and development cards. Players take turns playing cards into action slots, sometimes for the action of the slot and sometimes for the action of the cards. Matching the card to the action slot can provide additional bonuses. The goal is to balance strategic choices to build the best underwater habitat, allowing humanity to thrive. The game is played over 10 rounds, with production phases after rounds 4, 7, and 10. Players need to collect resources, build cities, and manage their tableau to maximize points.

    Player Experience

    Underwater Cities offers a tight puzzle game experience with lots of tactical decisions. Each turn involves optimizing three actions by playing cards that match the action slots for additional benefits. The game requires careful planning and resource management to build a self-sustaining underwater network. While the game starts quickly, with the engine building up relatively soon, it can be challenging yet relaxing, especially in solo play.

    Pros

  • Immediate Visual Feedback: Players can see the growth of their underwater domain immediately.
  • Engaging Puzzle: Each turn is a puzzle of optimizing actions, making it challenging and engaging.
  • Balanced Gameplay: The game offers a good balance between resource generation and point scoring.
  • Solo Play: The solo mode is well-designed and offers a satisfying experience.

    Cons

  • Weak Theme: The underwater theme can feel weak and overshadowed by gameplay mechanics.
  • Unremarkable Cards: The cards lack unique identities and thematic ties, making them less memorable.
  • Limited Marketing Support: The game has not received consistent marketing support from the publisher, which may contribute to its lower popularity compared to other similar games.

    Personal Thoughts on Underwater Cities

    Underwater Cities is a game that will appeal to fans of engine-building and resource management games, particularly those who enjoy games like Terraforming Mars. Despite its lack of strong thematic presence and less memorable cards, the game offers a satisfying and challenging experience. It is ideal for players looking for a game that combines strategic planning with tactical decision-making. However, it may not stand out as strongly for those seeking a game with a robust theme or highly unique card interactions.

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