Tunisia (1995) Board Game
Tunisia is a wargame that was released in 1995, designed by Dean Essig. It is set during World War II in North Africa, specifically focusing on the campaign in Tunisia. Players take on the roles of either the Axis or Allied forces, commanding their armies in a strategic battle for control of the region.
Game Components of Tunisia
How To Setup Tunisia
Setting up Tunisia involves preparing the maps and counters. Players need to lay out the two full-size maps, which represent the terrain of Northwest Africa during the campaign from November 1942 through May 1943. The counters, which include various military units and markers, must be organized and placed according to the scenario being played. The rules set, v2.i, provides detailed instructions on how to set up each scenario.
Gameplay Mechanics and Game Objective
– Mechanized units are doubled when attacking into clear terrain, such as valley floors.
– Attack-counterattack dynamics, emphasizing strategic maneuvering.
– To simulate the historical campaign in Northwest Africa during World War II, with players aiming to achieve military objectives such as controlling key territories or eliminating enemy forces.
Player Experience
Tunisia offers a deep and complex gaming experience, appealing to players who enjoy strategic and tactical wargames. The game requires careful planning and execution, as players must consider terrain effects, unit capabilities, and the dynamic nature of attack and counterattack scenarios.
Pros
Cons
Personal Thoughts on Tunisia
Tunisia is ideal for experienced wargamers who appreciate historical accuracy and strategic complexity. It is not a game for beginners, as it demands a significant investment of time and effort to learn and master. For those who enjoy the Operational Combat Series and are looking for a challenging and immersive wargaming experience, Tunisia is an excellent choice.
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