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TROLL (2015) Board Game

TROLL is a bluffing board game released in 2015 by Oink Games. It is designed by Kouji Kimura and Jun Sasaki, with Jun Sasaki also serving as the artist for the game. The game is designed for 3–5 players, with a playing time of 20–30 minutes. Players must use their bluffing skills to outwit their opponents and emerge victorious in this fun and engaging game.

Game Components of TROLL

  • Player tokens: Each player has a set of tokens.
  • Troll token: Represents the troll that players must avoid.
  • Gem tokens: The primary objective for players to collect.
  • Game board: A simple cave setting where the action unfolds.
  • Cards: Used for deception and strategy among players.

    How To Setup TROLL

    To set up **TROLL**, start by placing the game board in the middle of the playing area. Each player selects their tokens and places them at the entrance of the cave. The gem tokens are distributed within the cave. No specific video is available for setup, but it is straightforward: players are ready to start once their tokens and gems are in place.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
  • Bluffing and Deception: Players deceive each other about the presence of the troll.
  • Resource Management: Players aim to collect as many gems as possible.
  • Social Interaction: Players must negotiate and deduce to avoid the troll.
  • Game Objective: The goal is to collect gems and escape the cave without getting caught by the troll. The player with the most gems at the end of the game, who has also managed to escape, wins.

    Player Experience

    In **TROLL**, players take on the roles of thieves trying to escape a troll-infested cave with valuable gems. The game is fast-paced, lasting about 20 minutes, and requires a mix of strategic thinking and social manipulation. Players must carefully balance their actions, as the troll’s presence can be triggered by any player, leading to a sudden end to the game if it catches someone.

    Pros

  • Quick and Engaging: Games are short and intense.
  • High Replayability: Different player interactions ensure unique experiences each time.
  • Simple yet Strategic: Easy to learn but requires clever play.

    Cons

  • Luck and Randomness: The troll’s appearance can be random, affecting gameplay significantly.
  • Limited Depth: The game mechanics, while engaging, are not overly complex.

    Personal Thoughts on TROLL

    **TROLL** is ideal for players who enjoy social deduction and light-hearted, quick games. It’s perfect for families or casual game nights where the focus is on fun and interaction rather than deep strategy. The game’s simplicity and short playtime make it an excellent addition to any game collection, offering a unique blend of bluffing and gems collection in a thrilling cave escape scenario.

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