Treachery in a Pocket (2017) Board Game
Treachery in a Pocket is a compact card game designed by Christian Giove and published by Artipia Games in in 2017. Set in the medieval and renaissance era, the game focuses on deceit and strategy as players compete to gain influence and power.
Game Components of Treachery in a Pocket
How To Setup Treachery in a Pocket
To set up the game, players lay out the Nobles in two rows of four cards each, with the two Neutral cards in a separate row between them. These rows represent different levels of power. Each player randomly receives a Hidden Agenda card, which specifies which House they should elevate and which they should bring down. Players also receive one secret Action card, and another Action card is revealed for all to see.
Gameplay Mechanics and Game Objective
– Area Majority / Influence: Players influence the power positions of nobles.
– Hand Management: Players manage their Action cards.
– Take That: Players can negatively affect their opponents’ positions.
– Elevate nobles of your allied House to higher power positions.
– Demote nobles of your enemy House to lower power positions.
– Score points based on the final positions of the nobles and the status of your Hidden Agenda.
Player Experience
Treachery in a Pocket is a quick, 10-20 minute game for 2-4 players aged 10 and above. The game involves strategic card play and maneuvering nobles up and down the power rows. Players must balance their actions to achieve their Hidden Agenda without causing undue harm to their own nobles. The game ends when the deck is reshuffled twice, a second character is killed, or a player cannot perform any action. The player with the most points, earned from successfully positioning their nobles and avoiding their downfall, wins.
Pros
Cons
Personal Thoughts on Treachery in a Pocket
Treachery in a Pocket is ideal for those looking for a light, quick card game to fill short gaps or as a warm-up for more complex games. It suits players who enjoy hand management and strategic positioning without the need for deeply intricate gameplay. While it may not offer the depth of more elaborate board games, it serves well as a fun, short-term distraction with a hint of medieval intrigue.
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