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Tracks to Telluride (1994) Board Game

Tracks to Telluride is a board game released in 1994, designed by John Bohrer and published by Winsome Games. It falls under the category of racing and trains, utilizing the Crayon Rail System mechanism. The game is designed for 2 to 6 players, with a recommended age of 13 and above.

Game Components of Tracks to Telluride

  • Game board featuring a map of Colorado
  • Crayons for drawing railroad tracks
  • Player tokens and markers
  • Resource cards
  • Rulebook
  • Advanced Expansion pack (optional)

    How To Setup Tracks to Telluride

    To set up the game, players begin by placing the game board in the middle of the playing area. Each player chooses a token and places it on the designated starting point. The crayons are distributed to each player, and any additional components from the Advanced Expansion are integrated according to the rules. The resource cards are shuffled and dealt to the players. The game is ready to start once all players have understood the basic rules and objectives.

    Gameplay Mechanics and Game Objective

  • Drawing Tracks: Players use crayons to draw railroad tracks on the board, connecting cities and resources.
  • Resource Management: Players manage resources to build and maintain their railroad network.
  • Economic Strategy: The goal is to accumulate wealth by connecting high-value cities and resources efficiently.
  • Competition: Players compete to build the most valuable railroad network.

    Player Experience

    **Tracks to Telluride** offers a unique blend of strategic planning and artistic expression. Players must balance the need to connect valuable resources with the challenge of drawing precise railroad tracks. The game encourages strategic thinking, resource management, and a bit of creativity. The interaction is competitive, yet the crayon-based mechanic adds a playful touch.

    Pros

  • Unique Mechanics: The Crayon Rail System sets it apart from other train-themed games.
  • Strategic Depth: Combines economic strategy with geographical challenges.
  • Creative Element: Drawing tracks adds a fun and creative layer.
  • Social Interaction: Encourages competition and negotiation among players.

    Cons

  • Learning Curve: The crayon mechanic can be tricky to master.
  • Setup Time: Integrating the Advanced Expansion can add to the setup time.
  • Space Requirements: The game board and crayon usage require a decent amount of space.

    Personal Thoughts on Tracks to Telluride

    **Tracks to Telluride** is ideal for fans of train-themed games and those who enjoy a mix of strategy and creativity. It is particularly suited for players who appreciate economic and resource management games but are looking for something with a unique twist. The game is great for groups of friends or family gatherings, offering a fun and engaging experience that combines competition with artistic expression. However, it may not be the best fit for very young children or those who prefer quick, simple games.

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