Towers in Time (1994) Board Game
Towers in Time is a card game that was released in in 1994. It is designed for 2 players and has a runtime of around 30 minutes. The game falls under the fantasy category and involves hand management as its main game mechanism. The game was created by Andrew Hale, Steve Miller, Randal Spangler, and Lucy A. Synk, with artwork done by Thunder Castle Games.
Game Components of Towers in Time
How To Setup Towers in Time
Setting up Towers in Time is relatively quick, taking less than 5 minutes. Players start by shuffling their decks and drawing a starting hand. Each player has five shields that need to be protected and destroyed by their opponent. The game does not include rules in the starter decks, requiring players to call a non-toll-free number or refer to Scrye magazine issue #3 for the rules.
Gameplay Mechanics and Game Objective
Player Experience
Players of Towers in Time engage in a battle of magical prowess, navigating between different dimensions to outmaneuver their opponents. The game requires strategic thinking and resource management, as players must balance their card plays to maintain a strong defense while launching effective attacks.
Pros
Cons
Personal Thoughts on Towers in Time
Towers in Time is best suited for fans of collectible card games and those who enjoy strategic, magical combat. Despite its limited availability and the lack of expansions, the game offers a unique and engaging experience for those who can find it. It is a nostalgia-inducing gem for collectors and enthusiasts of the early CCG era. However, new players may find it challenging to acquire and learn due to its out-of-print status and the absence of readily available rules.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.