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Tomorrow (2013) Board Game

Tomorrow is a board game released in 2013 that focuses on environmental and political themes. Designed by Heiko Günther and Sigrid Knemeyer, the game challenges players to navigate through the consequences of climate change and global resource depletion.

Game Components of Tomorrow

  • Board
  • Color pawns for each region
  • Death marker
  • Disease, red, black, and yellow cards
  • Event cards
  • Superpower cards and markers
  • Cyber card and markers
  • Strategy cards
  • Military control markers
  • Biological, Nuclear, and Terror attack tokens
  • Player tokens and markers for each major world power (USA, European Union, Russia, China, India, Arab Caliphate)

    How To Setup Tomorrow

    To set up Tomorrow, place the board on the table and distribute the color pawns to their respective regions. Place the death marker on the X on the yellow row. Shuffle the disease, red, black, and yellow cards and place them next to the board. Randomly select 9 event cards to create the event deck and return the other 3 to the box. Each player chooses a major power, with India and the Arab Caliphate removed in 5-player and 4-player games, respectively. Players take their superpower cards and markers and place the turn order marker near the turn order track. China receives the cyber card, placing one cyber marker face down secretly. Disease cards are dealt to each player based on their Super Power card.

    Gameplay Mechanics and Game Objective

  • Event Phase: Reveal and resolve the event card matching the color on the death track.
  • Cyberspace Phase: The cyber card controller can determine turn order, take a strategy card, or steal an unused strategy card from another player.
  • Action Allocation Phase: Players secretly select two action cards.
  • Action Resolution Phase: Players take turns playing action cards or passing, with the European Union or cyber card holder determining turn order.
  • Refresh Phase: Reset cyber markers, action cards, and military control markers.
  • Objective: Reduce the Earth’s population by launching military attacks, biological weapons, and nuclear strikes. The player with the most political capital (PC) wins if the depopulation goal is achieved; otherwise, all players lose.

    Player Experience

    Tomorrow is a game of intense negotiation and betrayal, where players must balance cooperative and competitive elements. It requires high levels of social interaction, as players engage in face-to-face diplomacy and make deals that are often broken. The game is particularly enjoyable for fans of games like Diplomacy, Lifeboats, or Intrigue, as it involves strategic planning, alliances, and backstabbing. However, it can be frustrating at times, especially when actions are consistently blocked or overturned.

    Pros

  • High player interaction and social engagement
  • Complex gameplay with multiple strategies
  • Unique theme of global crisis and depopulation
  • Dynamic events and variable setup ensure different games each time
  • Encourages negotiation and diplomacy

    Cons

  • Minimum player count of 4, making it less accessible for smaller groups
  • Can be frustrating when actions are consistently blocked
  • Theme may be too grim or intense for some players
  • Lack of a 2-player variant

    Personal Thoughts on Tomorrow

    Tomorrow is for players who enjoy complex, strategic games with a strong social element. It is ideal for groups of 5-6 players who are comfortable with negotiation, betrayal, and high-stakes decision-making. While the theme can be bleak, the game mechanics and interactions make it engaging and challenging. However, it may not be the best fit for players seeking lighter or less confrontational gaming experiences.

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