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Time After Time (2008) Board Game

Time After Time is a card game designed by Reinhard Staupe and published by AMIGO in in 2008. It is a children’s game that is suitable for players aged 6 and above. The game has a runtime of about 10 minutes and can be played by 2 to 4 players.

Game Components of Time After Time

  • Time cards: Each card represents a different time of day, with AM cards colored red and PM cards colored blue.
  • Mouse cards: These cards act as obstacles, forcing a player to add the card to their hand without taking any action.
  • Player boards: Each player has a row of time slots to fill in chronological order.

    How To Setup Time After Time

    To set up the game, each player starts with a row of empty time slots on their board, ranging from 5:00 AM to 11:00 PM. Players draw a handful of time cards from the deck. The objective is to fill in all the time slots in chronological order.

    Gameplay Mechanics and Game Objective

  • Drawing cards: Players draw a card from another player’s hand on their turn.
  • Placing cards: Cards must be placed in chronological order on the player’s board.
  • Mouse cards: Drawing a mouse card forces a player to add it to their hand, skipping their turn.
  • Goal: The first player to fill all their time slots in the correct order wins.

    Player Experience

    Time After Time is an educational yet fun game that teaches children about telling time and logical thinking. Players must strategically place their cards to ensure they have space for future draws. The game is suitable for children, especially those slightly older, as it helps them understand the difference between AM and PM and how to sequence times correctly. Games typically last 15 to 20 minutes.

    Pros

  • Educational: Teaches time-telling and logical thinking skills.
  • Fun: Engaging for kids with the excitement of drawing and placing cards.
  • Quality components: Cards are thick and well-differentiated with red for AM and blue for PM.
  • Social interaction: Players interact by drawing cards from each other’s hands.

    Cons

  • Luck: The game involves a significant amount of luck, as players may not draw the cards they need.
  • Learning curve: Younger children may struggle with understanding time sequences and the difference between AM and PM.
  • Obstacles: Mouse cards can be frustrating when drawn, as they halt a player’s progress.

    Personal Thoughts on Time After Time

    Time After Time is ideal for families or educational settings where teaching time-telling skills is a priority. It is a great introduction to card games and strategic thinking for children. While it may involve some luck, the game’s educational high points and fun factor make it a valuable addition to any family game collection. However, it may not be as engaging for older players looking for more complex gameplay mechanics.

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