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Ticket to Ride: Rails & Sails (2016) Board Game

Ticket to Ride: Rails & Sails is an expansion to the popular board game Ticket to Ride, designed by Alan R. Moon. This expansion was released in 2016 by Days of Wonder and introduces a nautical element to the traditional train-themed gameplay. Players will now have the opportunity to build both train and ship routes across the world.

Game Components of Ticket to Ride: Rails & Sails

  • Game Board: Double-sided, featuring a world map and a Great Lakes region map.
  • Train and Ship Pieces: 165 colored train cars and 250 colored ships.
  • Travel Cards: 140 cards (80 train cards and 60 ship cards), including wild cards.
  • Destination Ticket Cards: 120 cards (65 for the world map and 55 for the Great Lakes map).
  • Harbors: 15 harbors (3 in each color).
  • Scoring Markers: 5 markers.

    How To Setup Ticket to Ride: Rails & Sails

    To set up the game, place the double-sided game board in the middle of the table. Shuffle the train and ship cards separately and deal them to each player based on the map being used (e.g., three train and seven ship cards for the World map). Flip the top three cards from each deck face up on the table, and form the rest of the cards into two draw piles. Shuffle the ticket cards and deal five to each player, who must keep at least three but can keep up to five. Any unwanted tickets are returned to the bottom of the deck[4ै।

    Gameplay Mechanics and Game Objective

  • Card Drafting: Players collect train and ship cards to claim routes on the board.
  • Route Claiming: Claim railway and sea routes by matching the color and number of cards to the route on the board.
  • Destination Tickets: Complete tickets by connecting cities listed on the cards to score points.
  • Harbor Building: Build harbors using specific travel cards to score additional points.
  • Game End Condition: The game ends when one player has six or fewer pieces left, and each player gets two more turns.
  • Scoring: Points are scored for completed routes, destination tickets, and harbors. Players lose points for uncompleted tickets and unbuilt harbors.

    Player Experience

    Ticket to Ride: Rails & Sails offers a engaging and strategic gameplay experience. Players must balance between collecting train and ship cards, claiming routes, and completing destination tickets. The addition of harbors introduces a new layer of strategy, as players need to decide whether to focus on securing routes or building harbors to maximize points. The game is suitable for both family and friends, with rules that are easy to learn but with enough depth for competitive play.

    Pros

  • Increased Strategy: The inclusion of boat routes and harbors adds more strategic depth compared to the original Ticket to Ride.
  • High Replay Value: The double-sided board and numerous destination tickets ensure a different experience each game.
  • Engaging Gameplay: The game keeps players engaged with its blend of strategy and unpredictability.
  • Versatile: Suitable for both family gatherings and competitive game nights.

    Cons

  • Longer Game Length: The game lasts about twice as long as the standard Ticket to Ride.
  • Increased Luck Factor: The addition of harbors and the second deck of ship cards can introduce more luck into the game.
  • Deck Balance: Some players feel there are not enough ship cards, leading to potential imbalance in gameplay.

    Personal Thoughts on Ticket to Ride: Rails & Sails

    Ticket to Ride: Rails & Sails is ideal for fans of the original series looking for a more challenging and strategic experience. It is also a great option for families and friends who enjoy strategy games but want something that is easy to learn. The game’s versatility makes it a solid addition to any board game collection, offering a fresh take on the classic Ticket to Ride formula. However, it may not be the best choice for players seeking a quick game, given its longer playtime compared to other versions in the series.

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