Thurn and Taxis (2006) Board Game
Thurn and Taxis is a board game that was released in in 2006. It is set in the post-Napoleonic era and focuses on the transportation system developed by the Thurn and Taxis family in Germany. The game designers, Andreas and Karen Seyfarth, aimed to create a game that incorporated elements of hand management, network and route building, open drafting, and set collection.
Game Components of Thurn and Taxis
How To Setup Thurn and Taxis
Setup involves placing the board in the middle of the playing area, shuffling and dealing the city cards, and distributing the markers (houses) to each player. Each player starts with a set of markers and a hand of city cards. The game board is marked into provinces and regions, which are crucial for scoring.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
Player Experience
Thurn and Taxis offers a blend of strategic thinking and luck. Players must carefully plan their routes, manage their hand of city cards, and use special powers effectively. The game is praised for its simple yet engaging rules, making it accessible to both novice and experienced players. However, the game can become tense towards the end, as players navigate limited card supplies and compete to complete their routes.
Pros
Cons
Personal Thoughts on Thurn and Taxis
Thurn and Taxis is an excellent choice for those who enjoy route-building and area control games without the complexity of heavier titles. It is suitable for families and casual gamers who appreciate historical themes and strategic gameplay. The game’s balance of luck and skill makes it appealing to a wide range of players, from novices to experienced gamers. However, it may not be the best fit for those seeking high levels of direct player interaction or a highly competitive environment.
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