Think: Memo Crime (1997) Board Game
Think: Memo Crime is a board game that was released in 1997 by Ravensburger. It is designed by Max J. Kobbert and features artwork by Klaus Wilinski. The game falls under the categories of Educational, Memory, Murder/Mystery, and Negotiation, making it a unique and engaging experience for players.
Game Components of Think: Memo Crime
How To Setup Think: Memo Crime
To set up the game, players first prepare the crime scene by laying out the crime scene cards. Each player receives a player board and a set of clue cards. The suspect cards and item tokens are shuffled and placed within reach of all players. The rulebook guides the initial setup, ensuring all components are properly distributed and the game area is organized.
Gameplay Mechanics and Game Objective
Player Experience
In **Think: Memo Crime**, players take on the roles of detectives tasked with solving a crime. The game challenges players’ memory and deductive skills as they gather and piece together clues. The investigative phase keeps players engaged and active, promoting teamwork and healthy competition. The game’s dynamic, where the case is developed by the players, adds a layer of complexity and replayability.
Pros
Cons
Personal Thoughts on Think: Memo Crime
**Think: Memo Crime** is an excellent game for those who enjoy puzzles, detective work, and memory challenges. It is particularly suitable for families, casual gamers, and anyone looking to improve their memory skills in a fun and engaging way. The game’s ability to offer a new case each time it is played makes it a great addition to any board game collection. However, it may not appeal to players who prefer fast-paced action or those who struggle significantly with memory games.
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