Board game cover with the title "The Settlers of Zarahemla" surrounded by ornate borders and lush green foliage, with the subtitle "Enter the Promised Land" below, and the logo of "Inspiration Games" in the top left corner.
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The Settlers of Zarahemla (2003)

The Settlers of Zarahemla

“The Settlers of Zarahemla” is a board game inspired by “The Settlers of Catan,” a popular German board game designed by Klaus Teuber. It is a licensed adaptation of the original game, set in the world of the Book of Mormon. The game was produced by Mayfair Games and released in 2003.

Why is The Settlers of Zarahemla Popular?

The game is popular due to its social interaction, strategy, and just enough luck to keep players engaged. It is a thematic variant of “The Settlers of Catan,” with high-quality components and slightly increased strategy, thanks to the Temple. The game has sold millions of copies worldwide, with the original “The Settlers of Catan” selling over 3 million copies.

Game Components of The Settlers of Zarahemla

– Board
– Hex Strips
– Number Markers
– Resource Decks (5)
– Development Deck
– Scoring Track
– Temple

Game Setup of The Settlers of Zarahemla

Prepare the board by placing the hex strips and number markers as described in the rules. Each player starts with ten Temple Stones. Place the resource decks and the Development Deck on the board. Determine the starting player and begin the game.

Gameplay Mechanics of The Settlers of Zarahemla

The gameplay in “The Settlers of Zarahemla” is nearly identical to that of “The Settlers of Catan.” Players take turns rolling dice and using the resulting numbers to acquire resources, build settlements and cities, and trade with other players. The goal is to contribute the most to the land of Zarahemla by building settlements, cities, roads, and helping construct the temple.

Game Objective of The Settlers of Zarahemla

The objective of the game is to score the most points by building settlements, cities, roads, and helping construct the temple. Players gain points by building settlements and cities, trading with other players, and completing development cards. The game ends when one player reaches a predetermined number of points, and final scores are calculated.

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