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The Lords of Underearth (1981)

The Lords of Underearth

“The Lords of Underearth”

is a 1981 board game published by Metagaming Concepts as part of its MicroGame line. The game is set in the ancient stronghold of the Dwarven Lords and covers the history of the earthy realms, from the height of Dwarven power to its decline. The game has received positive reviews for its quality work and engaging gameplay, which is suitable for both novice fantasy gamers and veterans of The Fantasy Trip role-playing system.

Game Components of The Lords of Underearth

  • Map: A complex, detailed map of an underground labyrinth, notably an ancient Dwarven fortress.
  • Counters: Cardboard counters representing orcs, dwarves, humans, and various monsters.
  • Rulebook: A 14-page rulebook including rules for solitaire and 2-player scenarios.
  • Scenarios: Pre-packaged scenarios, including one that mimics the flight of the Fellowship through Moria from The Lord of the Rings.
  • Combination Rules: Rules for combining with another game, Melee, to resolve large-scale combats or individual duels.

    How To Setup The Lords of Underearth

    Setting up The Lords of Underearth involves carefully arranging the map and counters. The game’s map is notoriously detailed and complex, featuring twisty corridors and geographic details that can make setup time-consuming. Players must place their counters according to the scenario being played, which can include surprise attacks, pursuits, or defensive positions.

    Gameplay Mechanics and Game Objective

  • Tactical Combat: Players engage in warfare within the subterranean labyrinth.
  • Solitaire and 2-Player Scenarios: The game offers various scenarios for solo or two-player gameplay.
  • Combination with Melee: Allows for integrating Melee rules to resolve combats.
  • Objective: The primary objective is to successfully navigate and combat within the underground fortress, achieving scenario-specific goals.

    Player Experience

    Playing The Lords of Underearth can be a deeply immersive experience, especially for fans of fantasy and dungeon crawls. The game’s detailed map and intricate rule set create a rich environment that feels like exploring an ancient Dwarven fortress. However, the complexity of the map and rules can make the game challenging to set up and play, particularly for newcomers.

    Pros

  • Immersive Environment: The detailed map and scenarios provide a highly immersive gaming experience.
  • Versatility: Offers both solitaire and 2-player options, along with integration with Melee.
  • Ambitious Design: The game’s scope and ambition make it stand out in the MicroGame line.
  • Nostalgic Value: For those who enjoy retro games or are collectors, it holds significant nostalgic appeal.

    Cons

  • Complex Setup: The detailed map can be time-consuming and fragile to set up.
  • Steep Learning Curve: The rules, while comprehensive, can be overwhelming for new players.
  • Limited Playability: The game may lack the simplicity and quick-action playability of other MicroGames.

    Personal Thoughts on The Lords of Underearth

    The Lords of Underearth is ideal for fantasy enthusiasts and veteran gamers who appreciate detailed, immersive experiences. It is particularly suited for those who enjoy tactical combat and are willing to invest time in learning the rules and setting up the game. While it may not be the best introduction for novice gamers due to its complexity, it offers a unique and rewarding experience for those who delve into its depths. For collectors and fans of retro games, it is a valuable addition to any collection, especially given its historical significance and the nostalgic value it holds.

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