The Guild of Merchant Explorers (2022) Board Game
The Guild of Merchant Explorers is a board game released in 2022 by designers Matthew Dunstan and Brett J. Gilbert. Published by Alderac Entertainment Group, this game falls into the adventure, exploration, fantasy, and nautical categories, offering players a unique experience in the world of merchant exploration.
Game Components of The Guild of Merchant Explorers
How To Setup The Guild of Merchant Explorers
To set up the game, each player selects one of the four available world maps and receives their own A4-sized player map, along with the corresponding explorer cubes and Village markers. The explore deck is prepared by adding the initial six known explore cards and the era cards for the first era. Players also draw three random objective cards at the start. The game begins with the queen’s commission to re-explore the lost corners of the empire, re-establish trade routes, and reinvigorate the glory of the empire.
Gameplay Mechanics and Game Objective
Key Mechanics
Game Objective
Player Experience
The game offers a blend of tactical and strategic gameplay, where turns move quickly and decisions are fun and engaging. Players must predict and adapt to the order of the explore cards while leveraging their unique Investigation Cards to forge their own paths. The game has a ‘flip-and-place’ mechanic, akin to flip-and-write games but without the writing. Each game feels fresh due to the variability introduced by the Investigation Cards and the different maps.
Pros
Cons
Personal Thoughts on The Guild of Merchant Explorers
The Guild of Merchant Explorers is ideal for players who enjoy strategic planning, simultaneous actions, and a mix of luck and strategy. It is suitable for 1-4 players and offers a playing time of around 45 minutes. This game is perfect for those who appreciate games with high replayability and enjoy the challenge of adapting to random events while executing long-term strategies. However, it may not be the best fit for players seeking a game with a strong, immersive theme or those who prefer more traditional roll-and-write mechanics.
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