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The Great Train Robbery Game (1975)

The Great Train Robbery

“The Great Train Robbery” is a board game created by British military historian and author Bruce Barrymore Halpenny in the early 1970s, based on the actual Great Train Robbery that took place on August 8, 1963. The game has been adapted slightly from the real event, but it captures the essence of the robbery and the subsequent chase.

Why is The Great Train Robbery Popular?

The game is popular because it is based on a real-life event that captured the imagination of the public and has been adapted into various forms of media, including a board game, a video game, and a movie. The Great Train Robbery is significant because it was a daring and successful heist that captured the attention of the British public and has left a lasting impact on the history of train travel and security measures.

Game Components of The Great Train Robbery Game

  • Game Board: A complex and extensive road network for the robbers to escape and the police to chase.
  • Player Pieces: Robber and police figures.
  • Dice: For determining movement.
  • Cards: For various actions and events.
  • Road Blocks: Used by the police to trap the robbers.
  • Box Art: Painted by the famous train artist David Weston.

    How To Setup The Great Train Robbery Game

    To set up the game, players first place the game board, which features a detailed road network. Each player chooses their pieces – either the robber or the police. The game requires the robbers to start at the train location, while the police begin at their respective stations. The rules are straightforward, emphasizing the need for strategic planning and quick decision-making.

    Gameplay Mechanics and Game Objective

  • Game Category: Strategy, Race Game.
  • Mechanics: Dice rolling, card drawing, and strategic movement.
  • Game Objective: For the robber, the goal is to escape from the train and avoid being caught by the police. For the police, the objective is to set up road blocks and catch the robbers.
  • Number of Players: 2 to 6.
  • Age Range: 9 to adult.

    Player Experience

    The game is designed to be engaging and thrilling, with a build-up of tension as players plan and execute their moves. The complex road network and the need for quick decisions enhance the player’s imagination and strategic thinking. The release of tension after the train is robbed adds a therapeutic element, making the game enjoyable and interactive.

    Pros

  • Complex and Engaging Gameplay: The game requires strategic planning and quick decisions.
  • Therapeutic Tension Release: The game build-up and release of tension are therapeutic and immersive.
  • Popular Reception: The game was popular in Britain and West Germany, appearing on TV shows as prizes.
  • Original Design: The game board is original and complex, offering a unique gaming experience.

    Cons

  • Luck Element: The game involves dice rolling and card drawing, which can introduce an element of luck.
  • Complex Setup: Setting up the game can be time-consuming due to the detailed road network and various components.

    Personal Thoughts on The Great Train Robbery Game

    This game is ideal for those who enjoy strategy and race games, particularly those interested in the historical context of the Great Train Robbery. It’s a great choice for families and casual gamers who appreciate a mix of action, strategy, and a bit of luck. However, it may not be the best fit for players seeking games with minimal setup time or those who prefer games with no luck element.

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