The Great Brain Robbery (2000)
The Great Brain Robbery
“The Great Brain Robbery” is a board game designed by James Ernest and released in 2000 by Cheapass Games. It is the fourth game in the Friedey’s series and the first Cheapass board game to come in a sturdy cardboard box. The game is set in a wild west theme and is a sequel to “Give Me the Brain”. In 2001, “The Great Brain Robbery” won the Origins Award for Best Science Fiction or Fantasy Board Game 2000.
Game Components of The Great Brain Robbery
How To Setup The Great Brain Robbery
To set up the game, players start by assembling the train carriages board. Each player selects a pawn and places it at the caboose. The brain cards are shuffled and distributed evenly among the train carriages. Players also need to have the counters and dice ready. The game board changes dynamically as players move forward, with new carriages being added and old ones falling off.
Gameplay Mechanics and Game Objective
Player Experience
The Great Brain Robbery offers a fun and chaotic experience, blending strategy and luck. Players must balance the need to find the best brains with the risk of losing everything if they spend too much time on the train. The dynamic board and competitive interactions keep the game exciting and unpredictable.
Pros
Cons
Personal Thoughts on The Great Brain Robbery
The Great Brain Robbery is ideal for fans of quirky, light-hearted games with a mix of strategy and luck. It’s perfect for groups of 3 to 7 players looking for a fun and competitive experience. While it may have some mechanical issues, the game’s unique theme and dynamic gameplay make it a standout in the board game world. If you enjoy games with a bit of chaos and humor, The Great Brain Robbery is definitely worth checking out.
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