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The Game of Playing Department Store (1898)

The Game of Playing Department Store

The Game of Playing Department Store was created by McLoughlin Bros., Inc. in 1898. It was one of the first board games to reflect the shift in American gaming away from morality and towards capitalism. The game was set in a vast downtown department store modeled after the many “palaces of consumption” that were built in urban centers across the country in the late 1800s. Players were transported to this imaginary store and had to spend money wisely in order to collect more goods than their opponents.

Why is The Game of Playing Department Store Popular?

The Game of Playing Department Store was significant because it reflected the changing shopping habits of Americans in the late 1800s. Instead of a simple general store, players had a cornucopia of luxury products to choose from, all neatly divided into different departments like “dry goods” and “hosiery”. The game was also one of the first to reflect the shift in American gaming towards capitalism.

Game Components of The Game of Playing Department Store

  • Game Board:** A detailed illustration of a department store
  • Player Tokens:** Representing shoppers
  • Money and Coupons:** For transactions and purchases
  • Chance Cards:** Introducing random events and challenges
  • Store Departments:** Various sections like clothing, electronics, and groceries

    How To Setup The Game of Playing Department Store

    To set up the game, players first choose their tokens and place them at the starting point on the board. Each player begins with a set amount of money and any initial coupons or chance cards. The game board is laid out to resemble the layout of a department store, with different sections marked for different types of purchases.

    Gameplay Mechanics and Game Objective

  • Roll-and-move:** Players roll dice to determine how many spaces they can move on their turn.
  • Resource Management:** Players must manage their money and coupons to make purchases.
  • Chance Events:** Drawing chance cards can either help or hinder progress.
  • Objective:** The first player to accumulate a predetermined amount of money, typically by making smart purchases and navigating the store efficiently, wins the game.

    Player Experience

    Playing “The Game of Playing Department Store” offers a nostalgic and educational experience. Players learn about basic economic principles, such as budgeting and making smart purchases, while navigating the challenges of a simulated retail environment. The game is relatively simple, making it accessible to a wide range of ages, but it still requires strategic thinking to win.

    Pros

  • Educational Value:** Teaches basic economic concepts in a fun way.
  • Family-Friendly:** Suitable for players of various ages.
  • Historical Significance:** Provides a glimpse into late 19th-century retail culture.
  • Simple to Learn:** Easy rules make it accessible to new players.

    Cons

  • Limited Complexity:** May not be engaging for experienced gamers.
  • Outdated Theme:** Some players might find the theme less appealing compared to modern games.
  • Availability:** As a vintage game, it may be difficult to find copies.

    Personal Thoughts on The Game of Playing Department Store

    This game is ideal for families or educational settings where the goal is to learn basic economic principles in a playful manner. While it may not offer the complexity and depth that modern board games provide, it serves as a charming and instructive piece of gaming history. For those interested in vintage games or looking for a simple, educational experience, “The Game of Playing Department Store” is a delightful choice.

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