The Game of Playing Department Store (1898)
The Game of Playing Department Store
The Game of Playing Department Store was created by McLoughlin Bros., Inc. in 1898. It was one of the first board games to reflect the shift in American gaming away from morality and towards capitalism. The game was set in a vast downtown department store modeled after the many “palaces of consumption” that were built in urban centers across the country in the late 1800s. Players were transported to this imaginary store and had to spend money wisely in order to collect more goods than their opponents.
Why is The Game of Playing Department Store Popular?
The Game of Playing Department Store was significant because it reflected the changing shopping habits of Americans in the late 1800s. Instead of a simple general store, players had a cornucopia of luxury products to choose from, all neatly divided into different departments like “dry goods” and “hosiery”. The game was also one of the first to reflect the shift in American gaming towards capitalism.
Game Components of The Game of Playing Department Store
How To Setup The Game of Playing Department Store
To set up the game, players first choose their tokens and place them at the starting point on the board. Each player begins with a set amount of money and any initial coupons or chance cards. The game board is laid out to resemble the layout of a department store, with different sections marked for different types of purchases.
Gameplay Mechanics and Game Objective
Player Experience
Playing “The Game of Playing Department Store” offers a nostalgic and educational experience. Players learn about basic economic principles, such as budgeting and making smart purchases, while navigating the challenges of a simulated retail environment. The game is relatively simple, making it accessible to a wide range of ages, but it still requires strategic thinking to win.
Pros
Cons
Personal Thoughts on The Game of Playing Department Store
This game is ideal for families or educational settings where the goal is to learn basic economic principles in a playful manner. While it may not offer the complexity and depth that modern board games provide, it serves as a charming and instructive piece of gaming history. For those interested in vintage games or looking for a simple, educational experience, “The Game of Playing Department Store” is a delightful choice.
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