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The Fall of South Vietnam: A Game of Combat in South Vietnam – 1973-1975 (1981) Board Game

The Fall of South Vietnam: A Game of Combat in South Vietnam – 1973-1975 is a wargame released in 1981, designed by Rodger B. MacGowan. The game focuses on the final years of the Vietnam War, simulating the conflict between North and South Vietnam, as well as the involvement of the United States.

Game Components of The Fall of South Vietnam: A Game of Combat in South Vietnam – 1973-1975

  • Game Map: Printed on the inside of a double LP-sized folder, depicting South Vietnam and Cambodia, divided into provinces with provincial capitals.
  • Counters: Representing ARVN (Army of the Republic of Vietnam) and NVA (North Vietnamese Army) units.
  • Combat Results Tables: Integrated into the map for streamlined gameplay.
  • Unit Availability Tables: Used to determine available units each turn.
  • Turn Track: To keep track of the game’s progression.
  • Desertion Table: For managing desertion rates among South Vietnamese units.

    How To Setup The Fall of South Vietnam: A Game of Combat in South Vietnam – 1973-1975

    To set up the game, the South Vietnamese player places all their units within the provinces of South Vietnam, adhering to stacking limits (5 units per province, with up to 2 additional units in the provincial capital, and 4 units in Saigon). North Vietnamese units start off the board, assumed to be in Cambodia.

    Gameplay Mechanics and Game Objective

  • Game Length: 8 turns, each representing a season.
  • Objective:
  • NVA: Control Saigon by the end of the eighth turn.
  • ARVN: Maintain control of Saigon province until the end of the game.
  • Gameplay Phases:
  • Available Unit Determination Phase: Determine available units based on unit availability tables.
  • Movement Phase: Move units.
  • Attack Phase: Conduct ground combat and air strikes.
  • Adjustment Phase: Adjust unit positions and manage militia in newly controlled provinces.
  • Desertion Phase: Check for desertions among South Vietnamese units if NVA controls at least 5 provinces.

    Player Experience

    The game is designed for a quick and straightforward experience, lasting about 2-3 hours. It is praised for its immediate results and direct action, making it appealing for those seeking a lighter wargaming experience. However, it lacks the complexity and historical accuracy that some players might desire.

    Pros

  • Quick Gameplay: Games can be finished within 2-3 hours.
  • Simple Mechanics: Easy to learn and play, suitable for beginners and novices.
  • Fluid Gameplay: Integrated tables on the map enhance gameplay fluidity.

    Cons

  • Lack of Complexity: Too simplistic to capture the full complexity of the Vietnam War.
  • Historical Accuracy: Criticized for not providing a realistic portrayal of the war.
  • Desertion Mechanics: Elite units are as likely to desert as regular infantry, which some find unrealistic.

    Personal Thoughts on The Fall of South Vietnam: A Game of Combat in South Vietnam – 1973-1975

    This game is ideal for players who want a fun, light wargaming experience without delving into overly complex rules. It is not suited for those seeking high historical accuracy or detailed operational simulations. Instead, it offers a balanced and engaging game that can be enjoyed by newcomers to the wargaming community.

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