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The East is Red: The Sino Soviet War (1974) Board Game

The East is Red: The Sino Soviet War is a board game released in 1974 by SPI (Simulations Publications, Inc.). Designed by Jim Dunnigan and featuring artwork by Redmond A. Simonsen, the game simulates a hypothetical conflict between the Soviet Union and China during the Cold War era.

Game Components of The East is Red: The Sino Soviet War

  • 22″ × 34″ paper hex grid map scaled at 50 km (31 mi) per hex
  • Rulesheet
  • 100 die-cut counters.

    How To Setup The East is Red: The Sino Soviet War

    Setting up the game involves laying out the hex grid map, distributing the counters according to the scenario selected (either M-1 for a hasty Soviet attack or M-30 for a later, stronger attack), and preparing the rulesheet for reference. Each player will take control of either the Soviet invaders or the Chinese defenders, ensuring all components are in their starting positions as outlined in the rules.

    Gameplay Mechanics and Game Objective

  • Game Mechanics: Dice Rolling, Hexagon Grid
  • Game Objective: The game is played in “I Go, You Go” turns. The Soviet player aims to capture Chinese industrial centers, while the Chinese player defends them. Victory is determined by the number of industrial centers captured: 22 or less results in a Russian defeat, while 23 or more leads to a Russian victory.

    Player Experience

    **The East is Red: The Sino Soviet War** offers a strategic and operational level of play, engaging players in a complex simulation of modern warfare. The game’s themes and mechanics, such as the use of tactical nuclear weapons and atomic demolitions, add a layer of realism and tension. Players must manage supply lines, movement, and combat effectively to achieve their objectives.

    Pros

  • Realistic Scenario: The game provides a detailed and realistic simulation of a hypothetical Sino-Soviet war.
  • Strategic Depth: It involves complex strategic and operational decisions, making it appealing to wargame enthusiasts.
  • Simple yet Engaging Mechanics: The “I Go, You Go” turn system and hex grid map simplify the gameplay while maintaining engagement.

    Cons

  • Limited Innovation: Some reviewers have noted that the game mechanics do not significantly innovate beyond earlier SPI games like *Kursk: Operation Zitadelle*.
  • Supply Line Issues: The game’s model of the Trans-Siberian Railway’s supply capacity has been criticized for being too restrictive compared to historical capabilities.

    Personal Thoughts on The East is Red: The Sino Soviet War

    **The East is Red: The Sino Soviet War** is ideal for fans of wargames and those interested in modern military strategy. The game’s focus on a hypothetical conflict between two major world powers adds a unique twist, making it a standout in the genre. While it may not offer groundbreaking mechanics, its realistic setup and engaging gameplay make it a worthwhile experience for those who enjoy strategic and operational-level wargaming.

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