The Arrival (2016) Board Game
The Arrival board game was released in 2016 and is designed for 2-4 players. It falls under the category of ancient, civilization, mythology, and territory building games. The game designers include Robert Altbauer, JJ Ariosa, Rica Bünning, and Kamila Szutenberg, with artwork by Cryptozoic Entertainment and Game’s Up.
Game Components of The Arrival
How To Setup The Arrival
To set up the game, players first place the game board in the middle of the playing area. Each player chooses a tribe leader and places their tokens on the board according to the starting locations indicated. The resource cards are shuffled, and each player draws a set number of cards. The Corruption and Fame Point tracks are also set up. The Fomori tokens are placed on their designated areas on the board, reflecting their initial control over Érin.
Gameplay Mechanics and Game Objective
Player Experience
In The Arrival, players are immersed in a strategic battle for control of Érin, balancing the need for resources against the risk of corruption. Each round presents meaningful choices, requiring players to weigh the benefits of rapid expansion against the dangers of empowering the Fomori. The game’s unique resource management system and the dual tracks for Fame and Corruption add a layer of complexity and depth, making it engaging for fans of strategic gameplay.
Pros
Cons
Personal Thoughts on The Arrival
The Arrival is a game tailored for fans of strategic board games who appreciate deep decision-making and thematic immersion. It is ideal for players who enjoy games with complex mechanics and are willing to invest time in mastering the strategies. The game’s balance between resource management and corruption makes it a great choice for those who like to balance risk and reward. However, it may not be the best fit for casual gamers or those seeking a quick, light-hearted experience.
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