| | | | | | |

The American Revolution 1775-1783 (1972) Board Game

The American Revolution 1775-1783 board game is a historical wargame that allows players to experience the challenges and strategies of the American Revolutionary War. Designed by Jim Dunnigan and released in 1972 by SPI (Simulations Publications, Inc.), the game is set during the time period of 1775 to 1783 when the American colonies fought for independence from British rule.

Game Components of The American Revolution 1775-1783

  • Map: 17″ x 22″ paper area movement map
  • Counters: 255 die-cut counters
  • Rulebook: 9-page rulebook
  • Errata Sheet: Included for corrections
  • Dice: A six-sided die

    How To Setup The American Revolution 1775-1783

    To set up the game, players start by deploying their forces according to the initial setup rules outlined in the rulebook. The British player places their units on the map to represent the initial British presence in America, while the American player sets up the Continental Army and militia units. Each player also receives their respective counters and prepares for the first turn.

    Gameplay Mechanics and Game Objective

  • Turn Structure: The game uses an “I Go, You Go” system with phases for Movement, Overseas Reinforcement, Combat, and Fortification. A Continental Levy phase follows each player’s turn, and an attrition phase occurs during winter turns.
  • Movement Restrictions: British units have a movement restriction where the player must roll 3–6 on a die to move units; rolling 1 or 2 prevents movement.
  • Victory Conditions: The game lasts for 32 turns unless one player achieves their victory conditions earlier. The British must control key areas, while the Americans need to avoid defeat and maintain momentum.
  • Seasonal Turns: The game covers four seasonal turns per year from Spring 1775 to Winter 1783.

    Player Experience

    This game provides a deep strategic experience, simulating the challenges faced by both the British and American forces during the Revolutionary War. Players must manage resources, make tactical decisions, and adapt to the changing conditions of the war. The game’s mechanics, such as the movement restrictions on British units, add a layer of realism and challenge.

    Pros

  • Historical Accuracy: The game is praised for its strategic clarity and historical simulation.
  • Replayability: With multiple scenarios, including “what-if” scenarios, the game offers high replay value.
  • Educational: It provides a comprehensive overview of the strategic problems faced during the American Revolution.

    Cons

  • Balance Issues: Some reviewers have noted that the game can be unbalanced, either in favor of the Americans or the British, depending on the interpretation.
  • Complexity: The game’s rules and setup can be complex, making it less accessible to casual players.
  • Outdated Mechanics: Some mechanics, like the dice rolls for British unit movement, might feel outdated compared to modern games.

    Personal Thoughts on The American Revolution 1775-1783

    This game is ideal for history enthusiasts and wargaming veterans who appreciate a deep, strategic simulation of historical conflicts. While it may not be as polished or streamlined as modern board games, it offers a rich and immersive experience that faithfully recreates the challenges of the American Revolutionary War. However, it may not be the best introduction for new players due to its complexity and some outdated mechanics.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *