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The 3 Commandments (2008) Board Game

The 3 Commandments’ is a fantasy party game released in 2008 by BeWitched Spiele. Designed by Friedemann Friese, Gordon Lamont, and Fraser Lamont, this game is known for its unique gameplay mechanics involving deduction, memory, and pattern recognition. With its asymmetric roles and mysterious gameplay, ‘The 3 Commandments’ offers a fun and challenging experience for players aged 10 and above.

Game Components of The 3 Commandments

  • Game Board: The central component where players move their pawns.
  • Pawns: Representing the players as they navigate the board.
  • Priestess: Awards points based on players’ actions.
  • Action Cards: Influence player movements and interactions.
  • Point Tokens: Track players’ scores.

    How To Setup The 3 Commandments

    To set up the game, players place the game board in the middle of the playing area. Each player chooses a pawn and places it on the starting location on the board. The priestess is designated, either by choice or random selection, and is responsible for awarding points. Action cards are shuffled and distributed according to the game’s rules.

    Gameplay Mechanics and Game Objective

  • Player Movement: Players move their pawns based on the actions they take.
  • Action Cards: Players use these cards to influence their movements and interactions.
  • Priestess Judgement: The priestess awards points based on the relevance and impact of players’ actions.
  • Objective: The goal is to accumulate the most points by making actions that the priestess deems valuable.

    Player Experience

    In The 3 Commandments, players experience a unique blend of strategy and social interaction. The game encourages players to think creatively about their actions, as seemingly irrelevant moves can be rewarded by the priestess. This dynamic creates an engaging and unpredictable environment where players must balance their own strategies with the unpredictable nature of the priestess’s judgements.

    Pros

  • Encourages Creativity: Players must think outside the box to earn points.
  • High Replayability: The priestess’s judgements ensure no two games are the same.
  • Social Interaction: Players engage with each other through their actions and the priestess’s feedback.

    Cons

  • Subjective Judgement: The priestess’s decisions can be arbitrary, leading to frustration.
  • Limited Control: Players have limited control over the points they receive.
  • Potential for Bias: The priestess may favor certain types of actions over others.

    Personal Thoughts on The 3 Commandments

    The 3 Commandments is ideal for players who enjoy games with a high degree of social interaction and creativity. It is particularly suited for groups looking for a game that is both entertaining and unpredictable. However, players seeking games with clear, objective rules may find this game frustrating due to the subjective nature of the priestess’s judgements.

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