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Texas Glory (2008) Board Game

Texas Glory is a wargame set in the American West during the post-Napoleonic era. Designed by Mark Churms and Tom Dalgliesh and published in 2008 by Columbia Games, it offers players the opportunity to recreate historical battles and skirmishes in this fascinating period of American history.

Game Components of Texas Glory

  • Game Board: Representing the Texas-Mexico area with a hexagon grid.
  • Wooden Blocks: Blue blocks for Texan forces, green blocks for Mexican forces, and a black block for Comanche forces. Each block has labels indicating movement and combat abilities.
  • Cards: 25 cards valued at 0 to 4 Command Points (CPs), including Event cards and burn symbols.
  • Labels: Die-cut labels to be attached to the blocks.
  • Rulebook: Detailed instructions for setup and gameplay.

    How To Setup Texas Glory

    To set up the game, players start by dealing three cards to each player and removing five unseen random cards from the deck. The remaining cards form the playable deck. Players then position the wooden blocks according to the scenario being played, with each block facing down to maintain secrecy. The game includes three scenarios: the 1835 campaign, the 1836 campaign, and a combined scenario linking both.

    Gameplay Mechanics and Game Objective

  • Dice Rolling: Not explicitly mentioned, but Command Points are determined by card values.
  • Hexagon Grid: Movement and battles take place on a hexagon grid.
  • Scenario / Mission / Campaign Game: Players can choose from three different scenarios.
  • Secret Unit Deployment: Blocks are placed face-down, hiding their type and strength from the opponent.
  • Simulation: The game simulates historical battles and campaigns.
  • Objective: The Mexican player wins by holding four of the seven Victory towns at the end of the game. Otherwise, the Texan player wins.

    Player Experience

    Texas Glory offers a strategic and historical gaming experience, especially appealing to those interested in the American West and wargames. Players must manage Command Points, deploy units secretivey, and make tactical decisions to outmaneuver their opponent. The game is designed for two players and takes approximately 120 minutes to play.

    Pros

  • Historical Accuracy: The game is meticulously designed to simulate the 1835-36 Texan independence campaigns.
  • Strategic Depth: Players must carefully manage Command Points and unit deployment.
  • Replayability: Three different scenarios offer varied gameplay experiences.
  • Component Quality: Wooden blocks and labeled units add a tactile and immersive element.

    Cons

  • Complexity: The game mechanics and rules can be complex, which may deter new players.
  • Limited Player Count: Designed for only two players, which may limit its appeal for larger gaming groups.
  • Lengthy Gameplay: Games can last up to 120 minutes, which may be too long for some players.

    Personal Thoughts on Texas Glory

    Texas Glory is ideal for history buffs and fans of wargames who appreciate strategic depth and historical accuracy. The game’s mechanics and components are well-suited for players who enjoy tactical decision-making and secrecy in unit deployment. However, due to its complexity and limited player count, it may not be the best fit for casual gamers or those looking for a quick, multiplayer experience.

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