A board game cover titled "Test of Arms" with illustrated scenes of military combat, featuring soldiers in various action poses, tanks, and helicopters, by Lester W. Smith, from the GDW series.
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Test of Arms (1988)

Test of Arms

“Test of Arms” is a modern-day board wargame published in 1988 by Game Designers’ Workshop (GDW). The game is part of GDW’s First Battle series and covers post-WWII tactical engagements, with scenarios for various conflicts around the world. The game was designed to simulate post-World War II conflicts using a simplified version of the rules system from GDW’s previously published wargame, Team Yankee.

Why is Test of Arms Popular?

“Test of Arms” is popular and significant because it provides a good representation of its subject matter and has received positive reviews and awards. Norman Smith, a reviewer for Games International magazine, gave the game 4 stars out of 5 and stated that “Despite its generalities, the game gives a good representation of its subject and may have some appeal to the players of miniatures”. The game was also a finalist for a Charles S. Roberts Award in the category “Best Post-World War II Board Game of 1988” at the 1989 Origins Awards.

Game Components of Test of Arms

The game includes the following components:
– Six geomorphic hex grid map sections
– 480 counters
– 29 scenarios drawn from post-World War II tactical conflicts around the world

Game Setup of Test of Arms

The game is played between two players, and the setup process involves placing the hex grid map sections on a table and arranging the counters according to the chosen scenario.

Gameplay Mechanics of Test of Arms

The game uses a simplified version of a traditional “I Go, You Go” system, with each player taking turns to perform actions such as moving units, firing artillery, and conducting air strikes. The basic rules are not complex, and the game can be played solitaire as well.

Game Objective of Test of Arms

The objective of the game is to achieve victory by defeating the opponent’s forces and controlling key objectives on the map.

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