A board game cover titled "Test of Arms" with illustrated scenes of military combat, featuring soldiers in various action poses, tanks, and helicopters, by Lester W. Smith, from the GDW series.
| | | | | | | |

Test of Arms (1988)

Test of Arms

“Test of Arms” is a modern-day board wargame published in 1988 by Game Designers’ Workshop (GDW). The game is part of GDW’s First Battle series and covers post-WWII tactical engagements, with scenarios for various conflicts around the world. The game was designed to simulate post-World War II conflicts using a simplified version of the rules system from GDW’s previously published wargame, Team Yankee.

Why is Test of Arms Popular?

“Test of Arms” is popular and significant because it provides a good representation of its subject matter and has received positive reviews and awards. Norman Smith, a reviewer for Games International magazine, gave the game 4 stars out of 5 and stated that “Despite its generalities, the game gives a good representation of its subject and may have some appeal to the players of miniatures”. The game was also a finalist for a Charles S. Roberts Award in the category “Best Post-World War II Board Game of 1988” at the 1989 Origins Awards.

Game Components of Test of Arms

  • Game board
  • Counter pieces representing various military units
  • Scenario books
  • Rulebook
  • Dice for resolving combat and other actions
  • Terrain and obstacle markers

    How To Setup Test of Arms

    To set up the game, players first choose a scenario, which dictates the specific forces and terrain involved. Each player then deploys their military units according to the scenario’s setup instructions. The game board is set up with the appropriate terrain and obstacle markers. Players also need to familiarize themselves with the specific rules and any scenario-specific modifications.

    Gameplay Mechanics and Game Objective

  • Tactical Movement: Players move their units on a hexagonal grid, simulating real-world military tactics.
  • Combat Resolution: Combat is resolved using dice rolls and tables to determine outcomes.
  • Resource Management: Players must manage their units’ capabilities and resources.
  • Objective: The objective varies by scenario but generally involves achieving specific military goals such as capturing key terrain, eliminating enemy units, or holding positions.

    Player Experience

    Playing **Test of Arms** offers a deep dive into tactical military strategy, making it appealing to those interested in historical and modern military conflicts. The game requires careful planning, execution, and adaptation to changing battlefield conditions. It is best suited for players who enjoy complex, detailed gameplay and are interested in military history.

    Pros

  • Historical Accuracy: Scenarios are based on real-world conflicts, providing a realistic and educational experience.
  • Depth of Strategy: The game offers complex and engaging tactical decisions.
  • Replayability: Multiple scenarios and variable setup ensure high replay value.
  • Educational Value: Players can learn about post-WWII military tactics and historical battles.

    Cons

  • Complexity: The game has a steep learning curve due to its detailed rules and mechanics.
  • Time Commitment: Games can be lengthy, requiring several hours to complete.
  • Specific Appeal: It may only appeal to a niche audience interested in military history and tactical strategy.

    Personal Thoughts on Test of Arms

    **Test of Arms** is ideal for wargamers and history enthusiasts who are looking for a challenging and realistic military simulation. It is not a casual game and requires a significant investment of time and effort to learn and play. However, for those interested in the intricacies of military strategy and historical battles, it offers a rich and rewarding experience.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more