Telepathy (2008) Board Game
Telepathy is an abstract strategy board game that was released in 2008 by Circuit Works. Designed by Derek Chinn, the game is centered around the theme of psychic powers and requires players to use deductive reasoning and puzzle-solving skills to outsmart their opponents.
Game Components of Telepathy
How To Setup Telepathy
To set up the game, players or teams select their secret square on the dry erase board without the opponent seeing it. The secrecy shield helps maintain the secrecy of the chosen square. After setup, players use the dry erase markers to mark their questions and answers on the board.
Gameplay Mechanics and Game Objective
– Deduction: Players ask questions to gather information about the opponent’s square.
– Logic: Analyze the answers to narrow down the possibilities.
– Memory: Keep track of the answers given by the opponent.
– Strategy: Use the gathered information to make educated guesses.
Player Experience
Telepathy offers an engaging and suspenseful experience, akin to a combination of Battleship, Mastermind, and Guess Who, but with its own unique twist. Players enjoy the back-and-forth action and the thrill of trying to outguess their opponent. The game is simple to learn but challenging to master, making it appealing to both teens and adults.
Pros
Cons
Personal Thoughts on Telepathy
Telepathy is an excellent choice for those who enjoy logical and deductive games. It is ideal for families, educators, and puzzle enthusiasts looking for a game that enhances critical thinking and strategic skills. The game’s simplicity and quick gameplay make it a great addition to any game collection, providing hours of entertaining and intellectually stimulating fun.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.