Tavern (2006) Board Game
Tavern is a card game released in 2006, designed by Thomas Jansen. It falls under the categories of Fantasy and Humor, with a gameplay mechanic of Set Collection. The game is designed for 2 players and has a runtime of approximately 45 minutes. The artwork for Tavern is done by Elven Ear Games and Vendetta.
Game Components of Tavern
How To Setup Tavern
To set up Tavern, each player selects a player board and places it within reach. The game board is laid out in the middle, and each player chooses a score marker and places it on the zero space on the score track. Shuffle the Customer cards and deal 2 to each player. Each player starts with a set of Resource tokens as specified in the rulebook. The remaining components are placed within reach of all players.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
The objective of Tavern is to accumulate the most points by serving customers efficiently. Players achieve this by constructing rooms in their tavern, managing resources, and serving customers to meet their demands.
Player Experience
Playing Tavern involves strategic planning and resource management. Players must balance the construction of new rooms, the acquisition of resources, and the satisfaction of customer demands. The game requires a mix of short-term and long-term planning, as players need to manage their resources carefully to maximize their scores.
Pros
Cons
Personal Thoughts on Tavern
Tavern is ideal for players who enjoy strategic games with a touch of luck. It is particularly suited for those who like games that require planning and resource management, such as fans of Carcassonne or Puerto Rico. However, it may not be the best choice for casual gamers looking for a light, quick game. Overall, Tavern offers a rewarding experience for players willing to invest time in mastering its mechanics.
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