Tara, Seat of Kings (2006) Board Game
Tara, Seat of Kings is an abstract strategy board game released in in 2006. Designed by Tony Boydell and Charlie Paull, the game is set in ancient Ireland and revolves around players vying for control of the Hill of Tara, the traditional seat of the High Kings of Ireland.
Game Components of Tara, Seat of Kings
How To Setup Tara, Seat of Kings
To set up the game, players place their pieces on the board, each aiming to create connections between their ringforts using bridge tiles. The board is designed to resemble a magical landscape of Celtic knotwork. Players position their pieces strategically to set up for the game’s objectives.
Gameplay Mechanics and Game Objective
Player Experience
**Tara, Seat of Kings** offers a unique blend of strategic planning and tactical execution. Players need to think ahead to connect their ringforts while also trying to capture their opponents’ pieces and protect their own. The game’s abstract nature makes it appealing to those who enjoy deep strategy and minimal luck.
Pros
Cons
Personal Thoughts on Tara, Seat of Kings
**Tara, Seat of Kings** is an excellent choice for fans of abstract strategy games who appreciate deep thinking and planning. It is particularly suited for families with older children or for groups of friends looking for a game that challenges them. However, it may not be the best fit for those seeking a quick, light-hearted gaming experience.
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