Taipei: China Invades (2000) Board Game
Taipei: China Invades is a wargame that was released in 2000 and designed by Beth Queman. The game puts players in the midst of a conflict between China and Taiwan, where strategic decisions and tactical maneuvers are key to victory. With a hexagon grid board and a playtime of 120 minutes, Taipei offers a deep and immersive gaming experience for two players.
Game Components of Taipei: China Invades
How To Setup Taipei: China Invades
Setting up the game involves placing the map, deploying the respective forces according to the scenario, and allocating IW points. The game focuses on the ground combat aspects, with air and naval components integrated but abstracted. The setup requires careful consideration of unit placement and initial conditions to reflect the operational level of the conflict accurately.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Taipei: China Invades** can be complex and nuanced, particularly due to the detailed information warfare mechanics. Players must balance conventional military operations with the strategic use of information warfare to influence the battlefield and public opinion. The game requires a deep understanding of modern operational warfare, making it more suited for experienced wargamers.
Pros
Cons
Personal Thoughts on Taipei: China Invades
**Taipei: China Invades** is a game for seasoned wargamers interested in operational-level simulations and the intricacies of information warfare. While it may not be the best fit for those looking for a comprehensive treatment of all domains (land, air, sea), it provides a unique perspective on the advantages of C4I-enabled forces in modern conflict. The game serves as a historical snapshot of military thinking at the turn of the millennium, making it a valuable addition to a wargamer’s collection for its historical and educational value.
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